Best Liberator Champion feat at level 1?


Advice

Scarab Sages

An extinction curse campaign is starting up soon (no spoilers please) and I was thinking of running a liberator champion in it. It seems right for the circus to be all about freedom and not tying people down. Anyone have any ideas for my first level feat? Desperate prayer gets me a second lay on hands without refocusing 1/day, some of the deific focus spells are cool (but they don’t give you a focus point so . . . Eh?) and unhindered step seems super situational? Any other ideas?


Desperate prayer all day long.


Unimpeded Step

I know is situational but the best thing of the Liberator reaction is allow your ally to move out an enemy range in order to avoid additional attacks. Loosing because of bad terrain is not a good thing.


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YuriP wrote:

Unimpeded Step

I know is situational but the best thing of the Liberator reaction is allow your ally to move out an enemy range in order to avoid additional attacks. Loosing because of bad terrain is not a good thing.

Alternatively, to get into flank so they can save actions on their next turn. Bonus points though if it's a monk in Tiger Stance with their 10ft step though.

Liberator's reaction is less obviously powerful than the other two, but action economy/manipulation is good stuff. (Also, it gets silly later when they can take a free Stride or the whole party gets to Step)

That said, Desperate Prayer or Deity's Domain are still useful options too, depending on what you're doing.

Scarab Sages

Funnily enough the indulgence domain spell means you and your party never go hungry as long as they don’t mind a few moments of painfully bad gas.

Scarab Sages

So I've had suggestions to take . . . all of the feats I put forth. Huh.

Scarab Sages

So . . . still no consensus?


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Why would you even expect consensus? If there was a 'one best pick', that would be considered a bad thing for the game system. There are plenty of good picks, but shouldn't be a clear best pick.

Scarab Sages

breithauptclan wrote:
Why would you even expect consensus? If there was a 'one best pick', that would be considered a bad thing for the game system. There are plenty of good picks, but shouldn't be a clear best pick.

Okay, fair point.


VampByDay wrote:
breithauptclan wrote:
Why would you even expect consensus? If there was a 'one best pick', that would be considered a bad thing for the game system. There are plenty of good picks, but shouldn't be a clear best pick.
Okay, fair point.

I would advise against the Deity's Domain option if you're going to take something with a saving throw or spell attack roll, since those kinds of spells will not scale to the expected power curve that monsters are used to. Unless you're fighting Level-2 monsters on a regular basis, they will easily save or critically save against any Domain powers you pick, or you will miss quite regularly. Depending on which Deity you pick, this can make this feat a non-choice based on that factor. Most other domain powers that don't have a spell attack roll or saving throw are pretty rare and/or don't do particularly much. The feat is good for another full spellcaster, and little else unless you have access to a good non-save/spell attack focus spell, but good luck getting access to one of those.

Desperate Prayer is a decent "pinch" feat, in that if you're cornered without a focus point and need one to live by healing yourself or save someone in your party from going down, it's got you covered. It's less valuable to use on enemies (as a Paladin character, I've only had the occasion to use Lay On Hands on an Undead enemy once) due to the same reasons that monsters will have superior saves compared to the Class DCs you produce. That being said, if you are an Evil Champion, it can still be useful if you have Negative Healing (such as from Dhampir), or don't want to waste actions striking at -10. Even a saved Touch of Corruption will do more damage than a complete miss of a Strike at -10 or so if they are unable to heal themselves via Negative Healing. Otherwise, it's relatively niche.

The Champion Reaction feat is almost always going to be your best pick with that in mind, simply because boosting your Reaction, which is your class-defining (and strongest) feature, is going to be a great use of your feats. Some of the Champion Reaction feats are pretty strong (like the Tyrant and Paladin ones), some are pretty weak (like the Liberator, Redeemer, and Antipaladin), but compared to the other feats you have access to, it's going to still give you more viability with your main feature that you want to always use on a regular basis.


Deity domain is good, but I'd take it mostly to unlock the advanced domain by lvl 8.

So I feel myself more comfortable with desperate prayer until then.

As a paladin or redemeer I'd always improve their reaction though ( eventually, getting the other feat I want through natural ambition).


IMO isn't like the liberator has a better feat at lvl 1. All feat have their pro/cons. The only feat I have to say you have to pay attention is Deity's Domain too. It's completely depends what's your deity choice and if you are planning to use some Advanced Domain Spell too.

If you want a specific domain spell you have to pay attention to choose an interesting deity combining well the deity anathemas + available domains and weapons if you want to use a simple weapon. There's some good domains, especially in Gods & Magic but remember too that your Lay on Hand is a very strong focus spell that heals and increases at the same time AC and can easily reused after refocus but also uses same focus points that you have to use domain spells

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