| Khevtol |
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I had some time on my hands and made a (WIP) document with new character options for Martial characters, both in and out of combat. (Because making martial characters better at damage doesn't accomplish much)
While I originally started with a Weapon modification system, I got a fair bit of feedback, reformatted things to not look terrible, fixed a lot of stuff and expanded a lot, with armor and shield mods, weapon runes, new special materials and feats. Hopefully with more time I can add even more.
What do you like? What needs to be fixed? What would you like to see? What just Sucks? Please be brutally honest. Feel free to comment on the Google Doc as well as reply to this thread. Also don't hesitate to play it or use the material however you want!
Note: I figured a new thread would be the better idea since I have expanded past the scope of the old one. However I don't believe I can delete the old one. Hopefully that doesn't qualify as spam.
| Khevtol |
I like this.
I had been waiting for more dramatic mundane weapon qualities and no third party has delivered something this simple and elegant.
I'd love to see more of the weapon runes.
I'd personally rewrite a lot of the skill feats before using though.
Thanks for the feedback! What would you do to the skill feats? I do admit they are a bit rough, and need tuning.
Haven't read them all, but loving what I see. I appreciate that you made it take the place of the masterwork bonus, and tied masterwork to your system with balanced and mobile. I totally plan on incorporating this into any campaign I will run. So far I will say very well done, and thank you.
Really glad that you like them. I tried hard to make it easy to integrate into an existing game without dramatically changing existing material.