Dreamscarred Press Announces - Bloodforge


Product Discussion

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Hey everyone!
If anyone could take a look at the errata and tell us if we have covered any errors, I'd really appreciate it! Hope to hear from you soon!


Honestly, I am having a hard time finding errors you haven't already covered. Still trying though.


Good good, 'cause we wanna move this beast into print and once we hit print, it just becomes so much more of a headache to fix errors or mistakes! :)


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So, we got a review from Endzeitgeist! He caught a lot of stuff we missed and some problems we hadn't thought about, which is great. It's been a few months since Bloodforge came out now, and I'd love to know if there's any further feedback from the folks that have been enjoying it as we move towards incorporating the errata, making final changes, & printing this bad boy in glorious dead trees.


One thing I'd like is if Merg were stated as being able to breathe underwater in their statblock. I had to show one of my players the water subtype in the bestiary to mechanically prove to them that it could breathe underwater even though they have gills and All their fluff.


We will strive to clarify these things!


There's a couple of other clarifications we forgot too, like noting that certain things with the giant subtype don't have racial hit die, etc. Aside from that and merg, does anything else stand out as needing clarification?


Templates' CRs are all over the place. Bipedal, half-medusa and quadrupedal are barely worth +1. Half-elementals and half-rakshasa are weaker than half-fiends and half-celestials but have +1 more CR.

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