| UsagiTaicho |
I've been thinking about it, and I'm wondering why the Drow don't have a fleshwarping archetype for the Alchemist class. I'm curious if anyone would be interested in helping me design one. This is for more of a Drow character that doesn't necessarily want to be evil, but there is still that taint. For your adventuring Drow.
I was thinking they could forego bombs in favor of the ability to fleshwarp their allies, boosting them in that way. Fleshwarping is mentioned in Inner Sea Magic, does it get talked about anywhere else? Cause there isn't a lot of information on it in that book.
| Zhangar |
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Nexian fleshwarping (which is what is in Inner Sea Magic) mildly screw up a creature, modifying it in a mix of positive and negative ways.
Drow fleshwarping completely screws up a creature, changing it into a particular monster based on the original species. Driders are the most benign product of drow fleshwarping -- generally quite intelligent, but still just an echo of the original drow.
Second Darkness, Inner Sea Bestiary, and Bestiary 4 (which may just be reprinting the Second Darkness critters) are the primary info sources on drow fleshwarping.
Most drow fleshwarped are insane slobbering monsters. As one of the more extreme examples, this is what drow fleshwarping does to elves.
Drow fleshwarping isn't something you do to your friends; it's something you do to your prisoners.
| Da'ath |
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What Zhang said, and it is pretty evil stuff when you look at the results. I did a quick google search for "Drow fleshwarping" and found some interesting hits. You might wanna hit up the giantitp.com forums for some inspiration. For example, here is a prestige class for fleshwarping that you might find helpful as a source of inspiration.
| Thelemic_Noun |
Here's another take on the fleshwarping process.
Ordinarily, alchemists wouldn't qualify for the Craft Wondrous Item feat, but the drow's innate spell-like abilities permits them to qualify.