albadeon
Goblin Squad Member
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I believe the craftable charge gems are actually the "ammo" used for wand and staff attacks. Think of it as an energy cell in a sci-fi rifle that needs to be replaced after it's been depleted. You just have a lot crafted and carry them around to use up the charge when necessary. Just like you would bring arrows with a bow.
Edit: Or actually, the more fitting discription would be a quiver filled with arrows, as I imagine them to have a number of charges, with the higher level ones having more charges.
Being
Goblin Squad Member
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I believe albadeon has the right of it. I don't believe we will be able to really test the viability of the system in terms of these logistics until we have a way to store and pool materiel/resources so that while one crafter is gathering raw resources, another is producing refined product, and another is filling purchase orders with finished goods.
That means it can't be tested until we have banks and an auction house. Then we will have to see how the coinage settles out in order to know how well and quickly the adventurers can be supplied with all they need.
It will be a significant challenge to try to do all that in the current schedule prior to EE.
albadeon
Goblin Squad Member
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Exactly like quivers. Because magic. ;)
Only quivers are containers that hold individually crafted arrows and that can and need to be refilled, the quivers themselves are reusable, right? Whereas a chargegem is created fully loaded and is then used up, I assume?!
Are the different quivers basically different sizes, or can certain arrows only be used with certain quivers, i.e., a Wooden Quiver can only be filled with Steel Bodkin Arrows, whereas a Master's Quiver can only be used with truesilver arrows? So in other words, does each arrow type need its own container, or is it possible to mix and match?
albadeon
Goblin Squad Member
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Charge is to Charge Gem as Arrow is to Quiver. Charges and Charge Gems are two separate classes of crafted item.
Oh, you are right. I was completely unaware that you could craft charges as well as charge gems. I blame the recipe spreadsheet :-) because on my computer at least the name column cuts of the names of most charge gems somewhere after the word charge. I never noticed that some names don't actually have the word "gem" cut of. That makes for a much easier comparison to arrows and quivers now.
I'd still be curious about my other question; especially regarding arrows, I think it would be completely odd if each arrow type required a different quiver. But somehow the distibution of arrows and quivers across the crafter levels of bowyer with one quiver for each new material type off arrow makes me wonder if that is actually the intended mechanism.
<Kabal>Keign
Goblin Squad Member
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I suspect the improved quivers and gems will increase the total capacity they can hold, rather than requiring different types of arrows. On the other hand having to divide them by type for purposes of slotting seems like it would be the easiest way to be able to change them out. (Perhaps you could even do it in the middle of combat, if you're skilled.)
albadeon
Goblin Squad Member
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For gems, I could get my head around the idea that more powerful charges would be needed for more powerful wands, and those needed a more "polished" gem to hold them. For arrows, it just doesn't make any sense to me, whatsoever, so I'm seriously hoping that that is not intended. If different quivers are just basically different sizes, I'm cool with that.
KotC Carbon D. Metric
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I don't see why a sufficiently magical Quiver would be any less useful to the Archer than the same tier Charge Gem. I can see being able to slot specialized charges/arrows so you automatically use a given type you have in your inventory to refill it and while a think having different damage factors for the charges/arrows is a bad idea, perhaps there is some wiggle room left for them to add tier 1-3 keywords to said consumables so there can be a wide market of available choices.
albadeon
Goblin Squad Member
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I think different quivers can have their uses, but I'd really expect size to the relevant factor here. I just don't really see any logical reason why level 14 arrows could not be stored in level 4 quivers (which is the mechanic I'm worried about).
I've always assumed that better arrows would come with better damage, but I guess a keyword-based system is more likely, considering how the rest of pfo is set up. We'll see.
That said, is ammunition supposed to be implemented at the beginning of EE?