New Spell: "And your little dog, too!"


Homebrew and House Rules


.
.
.
.
.
.
Word of Withdrawal
Conjuration (teleportation)
Level antipaladin 3, bard 2, inquisitor 3, magus 3, sorcerer/wizard 3, summoner 2
Casting Time 1 round
Components V
Range personal; see text
Targets You
Duration 1 minute/level or until discharged, then instantaneous
Saving Throw Will negates (see text); Spell Resistance yes (see text)

You create an interdimensional link between yourself and your current space. At any time during the spell's duration, and so long as you have line of effect to this location and it remains within close range (25 feet + 5 feet per 2 caster levels), you can teleport (as dimension door) to the location as either a swift action or a move action by speaking a trigger word. Unlike casting a spell, speaking the trigger word does not require a concentration check if you are being grappled, though if you are being choked or gagged you cannot speak the word.
You can bring unattended objects and objects you carry or wear along with you (up to a maximum of a heavy load), but not creatures, other than your familiar or eidolon, which appears in any space adjacent to the teleport location that can support its weight (or your space, if it is Tiny or smaller).
If the location you designate cannot support your weight, you can still teleport there, but if you cannot currently fly or levitate, you fall immediately.
If another creature is occupying the location when you attempt to teleport, it is physically shoved directly away from you by the minimum distance needed to provide you a free space. It gets a Will save and spell resistance to negate this effect, and if the movement is prevented, the teleport fails and the spell is discharged to no effect.
If you speak the trigger word and are not within range, the spell is discharged to no effect. The spell provides no information on whether you are within range or not.
The designated location radiates magic as an ongoing spell effect, and it can be dispelled like any area spell effect. You are not alerted when the spell is dispelled in this way.
It can also be dispelled by effects targeting you, as normal for an ongoing spell effect on a creature. You are alerted if the spell is dispelled in this way.


I don't get it. It's a one-time very limited short duration Dimension door.

What do you envision is the purpose of this spell?


Its lower level than DD and, after the once the prep work is done, triggered by a swift or move action.


Decent spell to have if your a squishy caster that's going to be using a melee touch to convey a spell, or if they intend to try going across difficult terrain that would otherwise require another (likely higher level) spell to get back to one's original position. Given it's directionality and need for preparation (and thereby planning) ahead of time, I think the lower spell level is justified, in addition to the various ways it can be countered.

If a player was talking to me in a low-level campaign about how they feel their maneuverability is being hampered too much, I'd likely allow this.

In short: I like it.


I forget the name, but isn't there a spell that does something very similar only for the whole party with longer duration and distance? Whatever that spell is is probably worth looking at for comparison purposes.

I'm fine with the spell existing as is, but as a player I'd probably never use it.


I rather like it; I can see a lot of utility use outside of combat, as well. Nice job.

It reminds me very much of a warlock power from WoW; is that where you got the inspiration?


Tiny Coffee Golem wrote:

I forget the name, but isn't there a spell that does something very similar only for the whole party with longer duration and distance? Whatever that spell is is probably worth looking at for comparison purposes.

I'm fine with the spell existing as is, but as a player I'd probably never use it.

You're probably thinking of Word of Recall.


The Archive wrote:
Tiny Coffee Golem wrote:

I forget the name, but isn't there a spell that does something very similar only for the whole party with longer duration and distance? Whatever that spell is is probably worth looking at for comparison purposes.

I'm fine with the spell existing as is, but as a player I'd probably never use it.

You're probably thinking of Word of Recall.

Similar, but that's not it. It's come into the game more recently. I think the purpose of the one I cant remember the name of is to quickly exit a dungeon.

Spell is cast on a spot
All party members must be within 30' (or whatever)
Then within 1hr/level all party members within 30' (or whatever) of the caster can teleport to that spot.

Something like that. Similar to word of recall, but shorter duration.

It's going to drive me crazy until I can remember the name.


Saving TCG from craziness

EDIT: *giggles* recently? Well, Advanced Player Guide is recent for a certain values of recent... Oh, who am I kidding, I still consider computer games that were released in this century "recent" :P


Drejk wrote:
Saving TCG from craziness

Yep. That's the one. Thank you.

Spell is called Getaway.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Spell: "And your little dog, too!" All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules