Trying to make combat more dynamic. (...again)


Homebrew and House Rules


Just an idea (that has probably popped up earlier -anyone can point to the relevant treads-...)

=> A player may take a full round attack action but may substitute any of his attacks for a 5-foot-step provoking AoO.

=> Upgrading the 5-foot-step:

10-foot-skip-hop

** prerequisites:
Mobilty
Jump: 5 ranks
13 Strength

** bonus:

A player can take a 10-foot-skip-hop in stead of a normal five foot step.
A player substituting an attack during a full round attack action for a 5-foot-step does not provoke AoO.
A player substituting an attack during a full round attack action for a 10-foot-skip-hop does provoke AoO, depending on his strength bonus and armor:
Strength bonus +1: wearing no armor does not provoke AoO.
Strength bonus +2: wearing light armor does not provoke AoO.
Strength bonus +3: wearing medium armor does not provoke AoO.
Strength bonus +5: wearing heavy armor does not provoke AoO.

Shoot. Burn. Kill...


Gogolski wrote:

Just an idea (that has probably popped up earlier -anyone can point to the relevant treads-...)

=> A player may take a full round attack action but may substitute any of his attacks for a 5-foot-step provoking AoO.

=> Upgrading the 5-foot-step:

10-foot-skip-hop

** prerequisites:
Mobilty
Jump: 5 ranks
13 Strength

** bonus:

A player can take a 10-foot-skip-hop in stead of a normal five foot step.
A player substituting an attack during a full round attack action for a 5-foot-step does not provoke AoO.
A player substituting an attack during a full round attack action for a 10-foot-skip-hop does provoke AoO, depending on his strength bonus and armor:
Strength bonus +1: wearing no armor does not provoke AoO.
Strength bonus +2: wearing light armor does not provoke AoO.
Strength bonus +3: wearing medium armor does not provoke AoO.
Strength bonus +5: wearing heavy armor does not provoke AoO.

Shoot. Burn. Kill...

Its an interesting idea, but wouldn't it make for a lot to track?

We tried something once that we thought worked pretty well when we were trying to make combat a little more dynamic. We added BAB to the initiative modifier and re-rolled for initiative for each round of combat. Really made for some interesting battles and skewed things a little more towards martials which felt both more balanced and more realistic.


Would it make for a lot to track? Don't know...

A player announces a full attack action with a 17 level full BAB character:

He first takes a 10-foot (free action), attacks, takes another 10-foot (in place of his second attack, not provoking in his heavy armor because he has +6 strength) and attacks again with his third attack.

Seems do-able...

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