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An adventure for [2nd-4th]-level characters
For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?
It features a terrifying adventure set in a rural village in the frontier realm of Varisia, and a brand-new monster eager to torment and frighten unsuspecting adventurers.
Written by Brandon Hodge
Reminder/Disclaimer - you MUST attend both nights (probably until 1030-11 EDT) to receive credit.
ROSTER:
1. Flynn the Wizard [Evoker 2] - Ranged
2. Zelanys (Oracle 2) - Melee
3. Alchemist 2 OR Skald 2 (TBD)
4.
5.
6.
WL.
WL.
Please sign up here with character name, class, level and any role information you want to share. If you cannot commit to both days, please also say so and I'll put you on the wait list.
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Updated Roster:
1. Flynn the Wizard [Evoker 2] - Ranged
2. Zelanys (Oracle 2) - Melee
3. Alchemist 2 OR Skald 2 (TBD)
4. [Alex McGuire] (Alchemist 3) - Melee
5. [Dieben] (Oracle 2)
6. Boots (Alchemist 2)
WL.[Nathaniel] - Pre-gen
WL. Leganduil [Evoker 4] - Ranged
Some notes:
To play you will need to e-mail me your character name/race/class/level and your initiative modifier. I will need your PFS number (including the -1, 2, etc) and your faction. Please do this before tomorrow's game so I can prep my sheets.
Darius, You will need to sign up on my Roll20 campaign. It's simple, free, and quick. Then, before the game begins (typically 1.5-2 hours beforehand) I will post a link here to the google hangout so that everyone can join the campaign page through G+, which will allow us the video and voice chat functionality. Roll20 will run as an 'app' inside G+.
G+ link will be posted on the morrow!
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Everyone can get to the game through google hangouts as long as they've already clicked the link above joining my Roll20 campaign. The game is currently up. Please make macros for initiative and attack / damage. Saves and knowledge are a bonus.
Macro is best done something like this:
attacks [[1d20+4]] for [[1d8+3]] damage
or
thinks about the arcane [[1d20+8]]
you can type to me until the game starts, when I will turn on my mic. Cheers!
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Darius,
I'm struggling with what to say here. I, of course, feel terrible that we couldn't accommodate you coming in late. I would like you to keep a couple things in mind that you may not know.
1) A module takes two or three 4-5 hour sessions to complete. I am doing it in two 2.5 hour sessions. There is very little time to wiggle as it is. If someone doesn't show, I have to get started without them. If there is a wait lister, I have to let them in and get started. It's not fair to the rest to delay.
2) Very few DMs post the game well over an hour in advance so people can set up macros and ask questions. I do this as a courtesy for players who need help with either the venue or the game mechanics. Posting it even earlier is not my responsibility to do, as the link is not available until I create the hangout session. I cannot do that while I'm at work or eating an early dinner.
3) Like any other table top, Roll20 GMs will work with you if late if they know something about it. I checked my e-mail, PMs, this thread, and Facebook for the other area I post games in multiple times as the game was getting going. I was worried about what to do with your spot the longer we went with no word. With no information from you on your log-in problems until you came in 20 minutes late, I had no other recourse than to believe you weren't showing up and I had to get started. This "no call, no show" is not easy on me either as a DM. I don't like giving spots away. Please consider this, GMs want you at the table, just let us know and your spot is secured as long as feasible.
I hope you continue to participate in these online tabletop games, and I'm very sorry you had so many issues getting in.