| Gerhadt |
Allow me to start from the beginning.
My GM is going to be running a tech adventure using the new rules. We've houseruled that that Floating Disk spell can be used as a hoverboard for the caster at their standard move rate, and we've developed a magic item that functions as a constant Floating Disk spell when activated.
As a fan of the Jak and Daxter series, I immediately latched onto the idea of playing Jak himself in the world. We've already worked out a system for the Morph Gun and all the mods for it from the third game, but what we're missing is, what would Jak actually be?
He's got the long ears of the typical elf but lacks their traits, so I'd imagine he's a Half Elf, but I'm open to ideas. Secondly, there's the matter of his Light and Dark sides, and further, his classes. My GM allows Gestalting, so what seems fitting for his classes at, say, 7th level? He'd have essentially 14 class levels to spend thanks to the Gestalt rules. I'm thinking a form of unarmed Bloodrager/tech weapon focused Fighter, but I'd love to hear what you all have to say.
Additionally, if this belongs in the Advice section, my apologies for putting it here and thank you for the correction.
Eltacolibre
|
would have made jak so much simpler than all this...
in a gestalt setting heh:
Male Half-Elf
crossblooded Bloodrager (Abyssal and Celestial for light and dark jak) 7//Driver (Rogue) 7
Why driver rogue? that's one thing that always been consistent with Jak, he is very good at racing. You will probably need a refresher on vehicles rules, check them out before taking the archetype in the gamemastery guide or on the pfsrd.
Since it is a Jak kind of setting, suppose guns are rather common which means everybody get proficiency with guns if not the case, take the alternate racial trait: Ancestral Arm to get proficiency with the morph gun.
And that's pretty much it, since bloodrager spells would cover any kind of tricks that Jak can do, jumping high, spinning around etc...
| Gerhadt |
would have made jak so much simpler than all this...
in a gestalt setting heh:
Male Half-Elf
crossblooded Bloodrager (Abyssal and Celestial for light and dark jak) 7//Driver (Rogue) 7Why driver rogue? that's one thing that always been consistent with Jak, he is very good at racing. You will probably need a refresher on vehicles rules, check them out before taking the archetype in the gamemastery guide or on the pfsrd.
Since it is a Jak kind of setting, suppose guns are rather common which means everybody get proficiency with guns if not the case, take the alternate racial trait: Ancestral Arm to get proficiency with the morph gun.
And that's pretty much it, since bloodrager spells would cover any kind of tricks that Jak can do, jumping high, spinning around etc...
Well, aren't you effective? That's a very good build overall, characterwise, and it looks pretty solid in-game thanks to Bloodrager hit dice and general combat ability. Thank you, this is exactly what I was looking for!