Heisenburg's Sling: Custom Minor Artifact


Homebrew and House Rules


Contemplating bringing this item into my campaign, but would like some feedback on it before I give it to my players to toy with.

Heisenburg's sling:
This strange +4 anarchic sling is covered with arcane symbols and seems to blur at the edges.
When hurling a bullet from the sling, you can choose to have the bullet fly in a random direction (as with splash weapons: a 1 indicates the bullet flies backwards). This causes the bullet to do 8 times as much damage as normal, automatically hits the first thing in its path and is a critical threat. The critical must be confirmed as normal.
You can choose to increase the chances of hitting something in exchange for lower damage. By rolling a d5 (where a 1 indicates that the bullet goes directly left of the direction fired and 2-5 are rotated by 45 degrees ending at directly right of the direction aimed), the damage dealt is 4 times normal and is an automatic hit on the first thing in its path.
Accuracy can be further increased with further damage reduction. By rolling a d3 (1 is 45 degrees left of the target, 2 is on target and 3 is 45 degrees right of the target), the bullet damage is double normal and receives a +10 to hit whatever is in its path.
It functions as normal for anyone unaware of its abilities or if the abilities are unused.

Destruction:
Heisenburg's Sling is destroyed if cooled to absolute zero in a lawfully aligned plane.

Summary:
Angle range - Damage multiplier - hit bonus
360 - 8 - Automatic hit, Critical threat
180 - 4 - Automatic hit
90 - 2 - +10
0 - 1 - 0

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