| DundjinnMasta |
Once again, I am back with a mash-up idea that is beyond ambitious. Currently preparing to run a game that is slated to use several Paizo modules and adventure paths (34 modules spread between 4 adventure paths, PFS scenarios, and solo modules there will be a list below)... well because I am a bit crazy like that.
Paizo just writes some of the best modules in existence and often times the storylines can go far beyond the confines of a system (I have used several of them in different systems including Dresden Files RPG, World of Darkness, Savage Worlds, Star Wars... well you get the picture).
Experience is not an issue for my group (we aren't even playing Pathfinder *shifty eyes*). I only use the maps and story structure from the modules as the framework then I hang my own stuff on it.
Currently I am going through these modules for a list of locales so I can continue on my task to string all of the modules together.
Rise of the Runelords
*Burnt Offerings
*The Skinsaw Murders
*Hook Mountain Massacre
*Fortress of the Stone Giants
*Sins of the Saviors
*Spires of Xin-Shalast
Curse of the Crimson Throne
*Edge of Anarchy
*Seven Days to the Grave
*Escape from Old Korvosa
*A History of Ashes
*Skeletons of Scarwall
*Crown of Fangs
Shattered Star
*Shards of Sin
*Curse of the Lady's Light
*The Asylum Stone
*Beyond the Doomsday Door
*Into the Nightmare Rift
*The Dead Heart of Xin
Other Modules
*The Varnhold Vanishing (Kingmaker #3)
*Blood for Blood (Kingmaker #4)
*War of the River Kings (Kingmaker #5)
*Seven Swords of Sin
Unsorted/Unconfirmed
Master of the Fallen Fortress (Module)
Dawn of the Scarlet Sun (Module)
The Green Market (Scenario)
The Godsmouth Heresy (Module)
Feast of Sigils (Scenario)
Portal of the Sacred Rune (Scenario)
The Cultist's Kiss (Scenario)
The Refuge of Time (Scenario)
Words of the Ancients (Scenario)
The Waking Rune (Scenario)
In Wrath's Shadow (Scenario)
Severing Ties (Scenario)
Most of these are gathered from the varies forums of other Mash-ups or the vast amount threads on side-quests in the presented adventure paths. I am still looking through the forums for other side-quests and now I am working on how to chain them all together. Any suggestions are welcomed, afterall the BrainTrust here at the Paizo forums are some of the more inventive and creative lot I have seen on the interwebs.
Also if anyone can help with the lists of locales in the adventures that would save me a bit of effort here and there while I am glancing through these modules.
You are probably wondering how I could chain the Varisia paths together with the Kingmaker ones... while that is simple... the game is not set in Golarion.
I will post more as I begin to connect these modules together!
This isn't a final list of confirmed modules... I've been thinking of using some of the Second Darkness modules too. I am also not opposed to non-Paizo modules. I considered Red Hand of Doom already but I don't really want modules that cover that large of a range.
I have already ran Kingmaker #1 several times in attempts to get a Kingmaker campaign off the ground, but they never work out quite right. The last attempt saw the campaign start falling apart during Book 2 so I inserted Queen of the Fellnight Realm as an early end. This is particularly why I am not including Kingmaker #1, #2, #6 as my group already dealt with Fey antagonist in the last two years.
I am avoiding Demon and Undead antagonist as well because several of the players in this group just finished another high-level gestalt game with me that dealt with Orcus, the Abyss, and Undead... lots of demons and undead. So I am trying to avoid them now... even though Carrion Crown and Wrath of the Righteous are some great modules.
Shaun Hocking
Contributor
|
I'm not quite sure what you're asking. If you don't play Pathfinder and you don't play in Golarion, it will be a bit more difficult for an outsider to help you mash all these modules together.
Having said that, my homebrew campaigns have always been a mash-up of Adventure Paths, Modules, and PFS Scenarios. So, from experience, my advice would be either a) to pick the story you want to tell and find locations and modules to help you tell it; or b) find cool locations and modules you want to run and weave a story around them.
| DundjinnMasta |
Pathfinder the system and Golarion the World have nothing to do with how best the modules connect and flow. For example in the Shattered Star thread there are several suggestions about how to mash-up Shattered Star and Rise of the Runelords. Which is fantastic, I've taken that into consideration now. Any further suggestions from other people that have done mash-ups or used any of the modules listed in conjunction with any of the other modules/APs on how they connected them is what I am most interested in.
A list of locales from the modules is needed to be able to find suitable replacements in another world. That is the second thing I am interested in.
I would love to activate the Paizo BrainTrust to save myself some time and/or get the best results out of the chosen material with the best flow. That is one reason for this thread.
Ultimately I am working towards this on my own; this thread will serve as the design journal of sorts or something for other people to tap in their planned mashups.
This isn't my first mash-up rodeo. Having done work on a large Kingmaker mash-up with Curse of the Crimson Throne (and several other modules... I think it got up to like 4 modules per Kingmaker book) as well as part of this mash-up came from some work I did when I was trying to create a Thassilonian super campaign. Both of which were done on these forums too.
| captain yesterday |
My one regret is that the Thread isn't named The Mashup Rodeo:)
that said heres some great adventures to throw at people:)
The Harrowing by Crystal Frasier, one of the best adventures ever!
Rasputin Must Die! by Brandon Hodges, The Best Adveture in the History of Tabletop Gaming a bold statement for a bold adventure!
The Frozen Stars by Mathew Goodall, another travel adventure, super awesome, choose your own sides!
The Herald of the Ivory Labyrinth by Wolfgang Bauer, um its Wofgang with a side of Baphomet, 'nuff said:)
for lower levels
Soul's for Smuggler's Shiv by James Jacobs, The Best First Level Adventure!
Seven Days to the Grave by Wes Schneider, one of the best!
Empty Graves by Crystal Frasier, she really is one of the best adventure writers
Shackled Hut by Jim Groves, love this adventure! running thru it now, another rising star writer:)
Sword of Valor by Neil Spicer, the best of WotR
| DundjinnMasta |
Thanks! I am going to hold off on anything related to Demons like Sword of Valor and The Herald as I just completed a gestalt campaign where the players battled Orcus... it had lots of demons and lots of undead so I am avoiding those as enemies.
Which is why I am trying to avoid Fey as well because of my earlier KM1 & 2 + Fellnight low level campaign.
I updated my list last night (with levels!) as well as started to break the modules/scenarios up by locale. When I get home tonight I will post them before I start working on the outline for how the modules will flow! Fun times.
| DundjinnMasta |
After some consideration I think I may save Reign of Winter modules for my next campaign set up... given them a nifty "It's Bigger on the Inside" device since I will have to top this Mash-Up!
I did add The Harrowing to the list through...
Rise of the Runelords
*Burnt Offerings (L1)
*The Skinsaw Murders (L4)
*Hook Mountain Massacre (L7)
*Fortress of the Stone Giants (L10)
*Sins of the Saviors (L12)
*Spires of Xin-Shalast (L14)
Curse of the Crimson Throne
*Edge of Anarchy (L1)
*Seven Days to the Grave (L4)
*Escape from Old Korvosa (L7)
*A History of Ashes (L10)
*Skeletons of Scarwall (L12)
*Crown of Fangs (L14)
Shattered Star
*Shards of Sin (L1)
*Curse of the Lady's Light (L5)
*The Asylum Stone (L8)
*Beyond the Doomsday Door (L10)
*Into the Nightmare Rift (L13)
*The Dead Heart of Xin (L15)
Other Modules
*The Varnhold Vanishing (L7 Kingmaker #3)
*Blood for Blood (L10 Kingmaker #4)
*War of the River Kings (L12 Kingmaker #5)
*Seven Swords of Sin (L7)
*Master of the Fallen Fortress (L1)
*Dawn of the Scarlet Sun (L5)
*The Godsmouth Heresy (L1)
*Fangwood Keep (L4)
*The Ruby Phoenix Tournament (L11)
*Academy of Secrets (L13)
*Feast of Ravenmoor (L3)
*Carnival of Tears (L5)
*Shadow in the Sky (L1 Second Darkness #1)
*The Harrowing (L9)
PFS Scenario
*The Green Market (L5-L9)
*Feast of Sigils (L7-L11)
*Portal of the Sacred Rune (L7-L11)
*The Cultist's Kiss (L7-L11)
*The Refuge of Time (L7-L11)
*Words of the Ancients (L7-L11)
*The Waking Rune (L7-L11)
*In Wrath's Shadow (L3-L7)
*Severing Ties (L1-L5)
*The Glasswork Incident (L5-L9)
*Fortress of the Nail (L5-L9)
*The Shadow Gambit (L1-L7)
*The Twofold Demise (L1-L7)
*The Sanos Abduction (L3-L7)
*King Xeros of Old Azlant (L7-L11)
*King of the Storval Stairs (L7-L11)
*Rise of the Goblin Guild (L1-L5)
I started putting together a list of adventures by Locale to better help me swap the locations with my own. This preliminary list is based on the descriptions of the modules on the website and not an actual read through which is why there are still some unknown locations listed (and I just added The Harrowing to the end so I didn't look up the locale).
Sandpoint
*Burnt Offerings (L1)
*The Skinsaw Murders (L4)
*Fortress of the Stone Giants (L10)
Riddleport
*Shadow in the Sky (L1 SD#1)
*Severing Ties (L1-L5)
Magnimar
*Shards of Sin (L1)
*Rise of the Goblin Guild (L1-L5)
*The Glasswork Incident (L5-L9)
*Dawn of the Scarlet Sun (L5)
*The Dead Heart of Xin (L15)
Korvosa
*Edge of Anarchy (L1)
*Seven Days to the Grave (L4)
*The Green Market (L5-L9)
*Academy of Secrets (L13)
*Escape from Old Korvosa (L7)
*Crown of Fangs (L14)
Kael Maga
*Feast of Sigils (L7-L11)
*The Shadow Gambit (L1-L7)
*The Twofold Demise (L1-L7)
*The Asylum Stone (L8)
*The Godsmouth Heresy (L1)
Ruins
*In Wrath's Shadow (L3-L7) – Xin-Bakrakhan
*The Refuge of Time (L7-L11)
*Words of the Ancients (L7-L11)
*Spires of Xin-Shalast (L14) – Xin-Shalast
*Into the Nightmare Rift (L13) - Guiltspur
Forest
*The Sanos Abduction (L3-L7) – Sanos Forest
Seaside Settlement
*The Cultist's Kiss (L7-L11) – Palin's Cove
*Feast of Ravenmoor (L3) – Lampblack River
Hellknight Citadel
*Fortress of the Nail (L5-L9)
Absalom
*King Xeros of Old Azlant (L7-L11)
*Master of the Fallen Fortress (L1)
The Stolen Lands
*The Varnhold Vanishing (L7 KM #3) - Varnhold
*Blood for Blood (L10 KM #4) - Drelev
*War of the River Kings (L12 KN #5) – Pitax
Border of Molthune and Nirmathas
*Fangwood Keep (L4)
City of Goku (Tian Xia)
*The Ruby Phoenix Tournament (L11)
Falcon's Hollow / Darkmoon Vale
*Carnival of Tears (L5)
Fort Rannick
*Hook Mountain Massacre (L7)
Cinderlands
*A History of Ashes (L10)
Orc-held lands of Belkzen
*Skeletons of Scarwall (L12)
Mushfens (South of Magnimar)
*Curse of the Lady's Light (L5)
The Windsong Abbey
*Beyond the Doomsday Door (L10)
Unknown Locales*
*Sins of the Saviors (L12)
*Seven Swords of Sin (L7)
*Portal of the Sacred Rune (L7-L11)
*The Waking Rune (L7-L11)
*King of the Storval Stairs (L7-L11)
*The Harrowing [L9]