
GM Fanguar |

Hey Folks,
Going to be super specific here. Just looking for a cleric (fiendish vessel cleric of Asmodeus) for my WotW campaign. I am waving the racial requirement, so you don't have to be a tiefling.
Here's a link to the original recruitment thread. Make sure to read the 'what to expect from this game' spoiler, since I'm running combat a little oddly. You can do a focus/foible or 25pt buy. You don't have to follow the fluff requirements either. Finished crunch isn't necessary for an application
The PC's are still in the process of escaping, so you haven't missed much of the AP. I've already had two players flake out on me, so I'll probably be a bit biased in favour of established PbPers, but that's not a requirement.
I don't expect to get too many bites with such a specific request, so I'll probably only keep recruitment open for a couple of days.
Thanks for the interest.

Aku Warashi |
Some questions:
When we'll join the game? After the escape?
Any hook to create a background?
What about gear?
I'm thinking on a human or a tiefling.
Focus(Wis)
Foible(Int)
Here is a preliminar crunch
Cleric of Asmodeus
Male Human/Tiefling Cleric (Fiendish Vessel) of Asmodeus 1 LE
Init +0; Senses Perception +0 (2 in dim light/darkness)
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Defense
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AC 10, touch 10, flat-footed 10 (+0 armor, +0 Dex)
hp 8 (1d8)
Fort +2, Ref +0, Will +6
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Offense
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Speed 30 ft.
Melee
-
Range
-
Domain Spell-Like Abilities (CL 1th; concentration +5)
3/day—copycat (5 rounds)
Cleric (Fiendish Vessel) Spells Prepared (CL 1; concentration +5):
1st—bless, commandD (DC 15), infernal healing ,
0 (at will)—detect magic, guidance, light
D Domain spell; Domains Devil (Law), Trickery
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Statistics
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Str 10, Dex 10, Con 10, Int 8, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 10
Feats Sacred Summons
Traits sacred conduit, underbridge dweller (magnimar)
Skills:
Languages Common
SQ aura, channel evil, domains (trickery, devil [Law])
Gear:
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Evil 1d4 (DC 10) (Su) Heals evil creatures and sickens and harms good creatures in a 30-ft radius.
Cleric (Fiendish Vessel) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (3/day) (Sp) Create a single mirror image duplicate
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Underbridge Dweller (Magnimar) +2 to Perception checks in dim light.

GM Fanguar |

I'll bite. Any more than one post a day required? Nope. Even a couple times a week is fine.
Some questions:
When we'll join the game? After the escape?
Depends on fluff. Currently, I can work in either.Any hook to create a background?
Prisoner: Chleaxian missionary trying to bring the people back to asmodeus. Last remnant of a Asmodean cult that somehow avoided decades of Mitran purges. Prophet of Asmodeus.Not a Prisoner: You'll be a disciple of Cardinal Thorn, the Asmodean patron of the party. How you fell in with the church of Asmodeus is up to you.
What about gear?
Depends on whether you are a prisoner or notI'm thinking on a human or a tiefling. Either is fine
Focus(Wis)
Foible(Int)Here is a preliminar crunch Crunch looks fine
** spoiler omitted **