Game of Thrones Custom Characters - Kings Landing (possible AGoT Spoilers)


Homebrew and House Rules


So, as I noted in the previous thread, during the wait for new official characters, I decided to sit down and create some custom characters for a Game of Thrones.

Ideally, I was looking to capture the flavour of the characters (tricky, as lots are fighters, and others would be too under-powered in combat. I also wanted groups that would plausibly be working together, and who would have a decent chance of tackling RotR.

some powers I've borrowed from existing characters, some are more original

Here's my first party of four, with a vague King's Landing / Harrenhall theme - Jaime Lannister, Littlefinger, Qybrun and the Mountain that Rides. I'd like to know people's thoughts.

Jaime – Male Fighter
Str – D10
Melee +2
Dex – D8
Cons – D6
Int – D6
Wis – D4
Cha – D8
Diplomacy +2
Weapon 5
Spell -
Armour 2
Item 3
Ally 3
Blessing 2
Hand Size 6 []4
Proficient with: Weapons, Light Armours, Heavy Armours
If your check has, or is against a card that has the finesse trait, you may add D6
If you would discard a weapon for its power you may recharge it ([] or shuffle it into your deck)
You get +2 ([]+4) in your check to defeat a villain ([] or henchman)

Littlefinger – Male Bard
Str – D4
Dex – D6
Cons – D4
Int – D10
Survival +2
Wis – D8
Perception +2
Cha – D12
Diplomacy +3
Weapon 1
Spell 3
Armour -
Item 2
Ally 5
Blessing 4
Hand size 6
Proficient with [] Weapons
If your check is not with / against a card with the attack trait, you gain the skill “Divine: Charisma +1”
If there is another character at your location, you may evade a bane. A random other character at your location encounters that bane.
When you attempt to defeat a barrier that has the Skirmish or the Task trait, you may use your diplomacy skill in place of any listed skill.

Qyburn – Male Wizard
Str – D6
Dex – D6
Disable +2
Cons – D4
Int – D12
Craft +2
Arcane +2
Wis – D6
Cha – D8
Weapon -
Spell 5
Armour -
Item 2
Ally 4
Blessing 4
Hand Size 6 [] 7
When you defeat a monster that has the undead trait and you would banish it, you may put it into your hand. You may banish a monster from your hand to add D4 to your check.
If another character at your location discards cards for poison ([]or fire or electricity) damage, you may add those cards to your hand instead.
When you attempt to acquire an ally you may use your Arcane skill instead of any listed skill.

The Mountain that Rides - Male Barbarian
Str – D12
Melee +3
Dex – D6
Cons – D10
Fortitude +2
Int – D6
Wis – D4
Survival +2
Cha – D4
Weapon 5
Spell -
Armour 3
Item 3
Ally 3
Blessing 1
Proficient with Weapons, Heavy Armours.
Hand Size 4 [] 5
Reduce combat ([] or any) damage dealt to you by 1 ([] 2)
For your strength check, you may discard a card from your hand to add D12 ([]+1)
You may use Melee instead of Ranged when using a weapon with the Ranged trait.


Disclaimer: I haven't seen/read GoT, and only know common memes. That being said, I'll do my best to provide feedback that hopefully will help with the characters themselves. See below:

General comments:
You don't list the feats available for skills or cards, so I cna't check if those look right.
Your formatting is a bit hard to read, I'd advise checking some of the other homebrew characters on this forum to get a somewhat cleaner look. (That being said, I didn't really have trouble understanding it, it just wasn't pleasant. At the very least put spaces between skills, cards & powers)

Jaime:
His hand size starts at 6, with the option to go to 4. Is that intentional? Generally, higher hand size is considered to be a positive, and 4 hand size in particular is considered quite poor.
Otherwise, everything about him looks good.

Littlefinger:
His stat array totals to 44. The max for stats is generally considered 42 (I haven't checked all the new class deck characters to see if there is an exception to this, but it's still a good rule). I'd consider dropping Cha to a d10, since you also shouldn't have a d12 attached to a +3 skill unless they are, essentially, the best in the world at that particular ability (which this guy might be, like I said, don't know GoT). If you want to keep that d12, the next best choice is probably Wis to d6 or Int to d8.
I might consider rewording his first power as something like this:
If you play a spell that does not have the attack trait, you gain the skill “Divine: Charisma +1” for the duration of the check. (Or something like that. I'm just not sure if the power as written prevents the spell from being banished when you use it, which is why I suggested alternate wording)
He only has 1 power feat. The base card should have 4. I suggest trying to find a way to add some more in. (Hand size possibly. Light armor proficiency. You could also start with just charisma to tasks, with a feat to use diplomacy as well, just some thoughts)

Qyburn:
I'm not sure what the damage redirection is meant to be with this character. Does he feed off of pain in some way?
I don't think I see any issues with this character (though only 5 spells will likely get frustrating at times. He's not going to have a consistent fighting ability with that low a spell count.)
Similar to Littlefinger, he only has 2 power feats. You will want to add a few more (possibly upgrading the necromancy power?)

The Mountain:
See my note above about the d12+3 skill: make sure it's used sparingly. Though from what little I have heard, this may be a good place for it, but you'd know better than me.
Compared to Amiri's similar ability, I think your second power may be a bit on the strong side. I'd be inclined to lean towards bury instead of discard. Especially since you also have very good damage reduction powers along with it in his base class.

And those are my thoughts. Overall, they're pretty good designs that just need some polish and playtesting. Nice work.


Sorry about the formatting - I did these in word, then copy+pasted over - clearly it's removed all the indentation and quite a bit of the spacing, which I failed to notice at the time, and can't edit now.

For Jaime, the hand-size was something I was messing around with early on, and forgot to update. I think I'll switch to a basic of 5, with a feat for 6.

Littlefinger I'll drop the Cha dice to a D10, but keep the +3 for the charisma.
My aim with the divine power was to enable him to do a little bit of healing, and a little bit of scrying / support, (detect evil, find traps etc), without being able to cast Holy Light, Sign of wrath etc.
- "If you play a spell that does not have the attack trait, you gain the skill Divine: charisma +1 for the card's power([] and to attempt to recharge it instead of discarding). - Hopefully this is a little clearer, and gives one of the extra power feats.
I'll also add hand size 7 and light armour proficiency.

Qyburn - I'll add +1, +2 on the D4 option.
The damage ability is a mixture of things - gaining favour for his abilities in treating the sick, and some unhealthy experimentation on his 'patients.' This was an attempt to simplify it.

The Mountain - here I think I'll stick with D12 +3 - his defining feature is meant to be his sheer enormity, but I'll change the other power to "bury."


Sounds good!

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