Thematic Damage Spell for Clerics


Homebrew and House Rules


Just an idea running through my head for awhile. Drop a line if you like it, don't, or have suggestions.

Smite, Lesser:
Smite, Lesser
School evocation; Level cleric 3

CASTING
Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION
You call upon your deity's favor to strike down your foe that manifests in a myriad of ways depending on the deity. Make a ranged touch attack modified by your Wisdom instead of dexterity. The deific strike deals 1d6 damage per caster level (maximum 10d6) on a successful hit.

Smite:
Smite
School evocation; Level cleric 5

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Area 5-ft.-radius spread(See text)
Effect ray
Duration instantaneous
Saving Throw Fortitude partial(see text); Spell Resistance yes

DESCRIPTION
This spell functions like Lesser Smite except the deific strike deals 1d8 damage per caster level (maximum 15d8) on a successful hit. Should the Smite miss however, it causes a loud crash on the square the creature targeted by the smite is. This loud crash renders any creatures within the radius Deafened for 1 round per caster level if they fail a Fortitude Save.

Smite, Greater:
Smite, Greater
School evocation; Level cleric 7

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range medium (100 ft. + 10 ft./level)
Area 5-ft.-radius spread(See text)
Effect ray
Duration instantaneous
Saving Throw Fortitude partial(see text); Spell Resistance yes

DESCRIPTION
This spell functions like Smite except the deific strike deals 1d8 damage per caster level (maximum 20d8) on a successful hit. The deafening effect no longer requires the spell to miss and a failed save knocks creatures within the radius prone.


I like it. If your GM style/ world supports I'd add a bit about only functioning on 'enemies' of the cleric's faith. A bit nebulous to define though.

Oh, you might specify a damage type. Maybe throw in the option to change the default type to one that matches the deities domains or portfolio, fire, lightning, etc.. Similiar to the favored weapon flavor for spiritual weapon.


Java Man wrote:

I like it. If your GM style/ world supports I'd add a bit about only functioning on 'enemies' of the cleric's faith. A bit nebulous to define though.

Oh, you might specify a damage type. Maybe throw in the option to change the default type to one that matches the deities domains or portfolio, fire, lightning, etc.. Similiar to the favored weapon flavor for spiritual weapon.

I actually left it off for a reason so that it didn't need to go through energy resistances/immunities. My reasoning is basically since the Arcane blast spells do damage in an area, I figure it's okay for Smite to deal better single target damage and punch through resistances.

Plus since the spell manifests differently by each deity, you can describe it however you like. Flames hotter than any other, a divine crack of lightning, an explosion of black energy, etc. The important bit is that since it's essentially divine power, it isn't exactly related to energy damage.

Though I like the blurb about enemies of your faith.

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