Filling niches and designing classes- presenting marshmallow's 'Wildling' class


Homebrew and House Rules


So, been working on another new class.

As of yet there is one Aspect, with plans to add many more including:

Feral- gains natural attacks and bonuses to them.

Shifter- gains forms to change into using the Beast Shape Line and eventually Form of the Dragon.

Elementals- various Aspects of the different elements that grant different powers and spells.

Urban- gains ranger like powers and focuses on combat individually, including expanded weapon proficiency and bonuses to attacks.


Feral Aspect
Tough Hide: what happens if the character already has natural armor, from a racial feature, feat, etc?
Bite: what happens if the characters only attack with claws, but not the bite? Are the claws still a secondary weapon?
Fusion of Aspects: this feature is very vague and may need clarification. Are there any obvious abuses that could occur?

Predator Aspect
Is it just me, or does bluff seem like a better skill for a hunter?
Track: adding level to a skill check is already a huge boost. Adding Cha to Survival skill checks doesn't make sense thematically, to me at least.
Wild Initiative: adding Cha to initiative also doesn't thematically make sense to me.
Final Aspect: scent and low-light vision are kind of anti-climactic for a capstone ability, especially compared to the other capstones.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Filling niches and designing classes- presenting marshmallow's 'Wildling' class All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules