| master_marshmallow |
So, been working on another new class.
As of yet there is one Aspect, with plans to add many more including:
Feral- gains natural attacks and bonuses to them.
Shifter- gains forms to change into using the Beast Shape Line and eventually Form of the Dragon.
Elementals- various Aspects of the different elements that grant different powers and spells.
Urban- gains ranger like powers and focuses on combat individually, including expanded weapon proficiency and bonuses to attacks.
| Ciaran Barnes |
Feral Aspect
Tough Hide: what happens if the character already has natural armor, from a racial feature, feat, etc?
Bite: what happens if the characters only attack with claws, but not the bite? Are the claws still a secondary weapon?
Fusion of Aspects: this feature is very vague and may need clarification. Are there any obvious abuses that could occur?
Predator Aspect
Is it just me, or does bluff seem like a better skill for a hunter?
Track: adding level to a skill check is already a huge boost. Adding Cha to Survival skill checks doesn't make sense thematically, to me at least.
Wild Initiative: adding Cha to initiative also doesn't thematically make sense to me.
Final Aspect: scent and low-light vision are kind of anti-climactic for a capstone ability, especially compared to the other capstones.