Good plan for House of Pentheru?


Mummy's Mask


First things first! If any of my players are reading this please go no further! Thanks :)

Spoiler:

Ok! So my pcs have just entered the house of pentheru, encountered the first haunt and three of them ran. Having gathered together again they turned left into the garden and had an epic fight with the centipede. They killed it but it was a hard fight and reduced the monk to a dex of 1 and the fighter to a dex of 7 (some unlucky save rolls there!).

They have understandably tactically retreated back to the living city to heal the damage.

Here's my plan for when they return which I wanted to run by you all as I'm still quite new at this.

Imannish was watching the previous fight and is poised and ready to cast minor image when they re enter the garden.

They will see an apparently re animated undead centipede rise up from the pool and go to attack them. :)

Am I right in thinking they have to interact with it to have a chance to disbelieve it? So I could get them to roll initiative and at least start a combat before they would notice?

Am I also right in thinking minor image is not an attack spell and therefore the doru div can remain invisible when casting?

They might presumably hear him cast this though?

Anything else I'm missing?

Just looking for a small amusing way for Imannish to mess with the characters minds a little! (Which seems like his style).

I'm going for an 'oh no not again we only just recovered from fighting that' reaction followed by relief when the truth is revealed.

Many thanks for any thoughts in advance!

Scarab Sages

That's a good idea.

Spoiler:

Yes, the invisibility would remain. Though I usually impose the -20 combat modifier from the table to the stealth check (on top of the +40 for standing still), so it balances out to the generic +20 for being invisible.

Interaction is totally up to you as GM for when they're able to make the will save. Starting combat, wasting buffs, and arrows is totally feasible. As soon as an attack *should have* hit its touch AC and passes completely through, though, it should provide enough of an interaction bonus that I would give everyone who can see it another disbelief save.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Folkish Elm wrote:

First things first! If any of my players are reading this please go no further! Thanks :)

** spoiler omitted **

Many thanks for any thoughts in advance!

Should be fun :D

stuff:

The Doru Div's ability to cast minor image is a Spell Like Ability - as such, it doesn't contain Verbal, Somatic, or Material components. So it doesn't need to speak or gesture to make it appear (although it's totally cool to fluff something in that's not mechanically disadvantageous).

Since the Div is not casting directly at the players with them as their target, but is instead casting a spell to create an illusion, he should be able to remain invisible... although that's a bit of a gray area. As far as interacting, it's another gray area that is going to vary a lot and is largely up to you. One thing to note is that Minor Image doesn't do smells, and only does some noises; perhaps give any characters with scent an immediate will save. As soon as they strike it the jig is up and I'd say they immediately disbelieve it, but you can definitely get them into combat and rolling initiative first :D Just having the centipede appear, menace them, then disappear when they strike at it should be enough to get them on edge!

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