Help me pick a first scenario..


GM Discussion

Grand Lodge 2/5

I've invited some friends over and would like some help picking a scenario. I'm looking for a scenario that has both combat and "fun"--fun being chances to think and use skills outside of combat (or having unique combat experiences). I'm specifically looking for an actual scenario and not a free rpg day module so that they can get two PP.

Scenarios I've played that would be good choices, except my wife will also be playing and has played these so I need something else.

Silent Tide - Perhaps the combat was too simple, but the puzzle boxes were fun and the encounter in the chapel was good.
The Frostfur Captives - this one was great. Probably mostly because of the GM.
We Be Goblins - the "dares" at the beginning were a good way to get involved.

I'm looking at "The Infernal Vault" and it looks like it has some interesting mechanics but I'm afraid it's going to be too combat oriented.

I'm also trying to avoid any multipart scenarios in case we can't ever find a time to do this again.

Any suggestions?

Dark Archive 4/5 5/55/5 ****

First Steps: In Service to Lore - it's re-playable has a mix of combat and role play, it's free, gives 2PP & is relatively easy.
After that I'd run The Confirmation - which has a very similar vibe, but is not free. Once you have people who've played a couple intro scenarios, they are a bit less likely to die and then you can start jumping into other scenarios.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Hmm... Most of the scenarios that have the "fun" are ones with little combat:
Library of the Lion
The Disappeared
Scars of the Third Crusade

I know you said no multi-part scenarios, but part 3 of the Quest for Perfection is a lot of fun and definitely a different scenario. Way of the Kirin is similar and not a 3 parter, though it is a 3-7.

Confirmation definitely qualifies.

Delirium's Tangle might work well too.

Silver Crusade 4/5

We Be Goblins, First Steps 1, and The Confirmation would be my first choices.

Assault on the Kingdom of the Impossible is fun, and has the chance for both a lot of talking to NPCs and figuring stuff out and/or a lot of combat. It's still got the most unique mission briefing I've ever seen - when else have you ever seen a Venture-Captain order a group of Pathfinders to lose a battle?

The Disappeared is a good choice for non-combat stuff, though it's pretty light on combat, if you think your players will want a few fights.

Grand Lodge 2/5

DrParty06 wrote:

First Steps: In Service to Lore - it's re-playable has a mix of combat and role play, it's free, gives 2PP & is relatively easy.

After that I'd run The Confirmation - which has a very similar vibe, but is not free. Once you have people who've played a couple intro scenarios, they are a bit less likely to die and then you can start jumping into other scenarios.

Does it give 2pp? I looked at it last night and the only thing I could find about prestige was that it said "they get their prestige point if they complete 3 of 4 tasks." I didn't see anything about prestige other than that.

Grand Lodge 5/5 *

I thought (it's been a while and I could totally be wrong) that Confirmation is 2pp (and a more complicated prep due to random encounter tables) while Goblins and First Steps are 1 pp. I personally love the Blakros musuem scenarios (Mist of Mwagi, Voice in the Void, I'm forgetting right now.) Tend to be a bit combat heavy, but very atmospheric, with potential for RP depending on which one you pick and group composition. (Also since you know you'll be low tier going in the prep on these would be lower than running it for a random event.)

Dark Archive 4/5 5/5 ****

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Fromper wrote:

We Be Goblins, First Steps 1, and The Confirmation would be my first choices.

Assault on the Kingdom of the Impossible is fun, and has the chance for both a lot of talking to NPCs and figuring stuff out and/or a lot of combat. It's still got the most unique mission briefing I've ever seen - when else have you ever seen a Venture-Captain order a group of Pathfinders to lose a battle?

The Disappeared is a good choice for non-combat stuff, though it's pretty light on combat, if you think your players will want a few fights.

Gotta agree with all of those, Fromper.

I would totally start with The Confirmation, though. It is an amazing introduction to the Pathfinder Society.

If you want to do a all-day event, you could do:

We Be Goblins
Master of the Fallen Fortress
The Confirmation

WBG gets the players 1xp, 1pp, and 500 gp to start with before they run their own characters.
MotFF is a good intro to the existence of the PFS.
The Confirmation is just... amazing.

Dark Archive 4/5 5/55/5 ****

claudekennilol wrote:
DrParty06 wrote:

First Steps: In Service to Lore - it's re-playable has a mix of combat and role play, it's free, gives 2PP & is relatively easy.

After that I'd run The Confirmation - which has a very similar vibe, but is not free. Once you have people who've played a couple intro scenarios, they are a bit less likely to die and then you can start jumping into other scenarios.
Does it give 2pp? I looked at it last night and the only thing I could find about prestige was that it said "they get their prestige point if they complete 3 of 4 tasks." I didn't see anything about prestige other than that.

It does give 2pp. IIRC, the paragraph following the one saying what they need to do to get 1PP, says they get their secondary PP for completing the same tasks.

Master of the Fallen Fortress and We Be Goblins as have been suggested are also good, but only give 1PP. They are better as 2nd or 3rd games to help get to level 2, but after you've already given people the chance to get their 2PP for a Wand of Cure Light Wounds (at least that's what most people buy).

Shadow Lodge 1/5

Not mentioned yet--

Godsmarket Gamble
Pallid Plague
Murder on the Throaty Mermaid

Grand Lodge 2/5

I was not impressed when I went through the Confirmation. I definitely wouldn't run it with more than 4 people.

I'll take another look at first steps since it does actually give 2pp.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
DrParty06 wrote:
claudekennilol wrote:
DrParty06 wrote:

First Steps: In Service to Lore - it's re-playable has a mix of combat and role play, it's free, gives 2PP & is relatively easy.

After that I'd run The Confirmation - which has a very similar vibe, but is not free. Once you have people who've played a couple intro scenarios, they are a bit less likely to die and then you can start jumping into other scenarios.
Does it give 2pp? I looked at it last night and the only thing I could find about prestige was that it said "they get their prestige point if they complete 3 of 4 tasks." I didn't see anything about prestige other than that.

It does give 2pp. IIRC, the paragraph following the one saying what they need to do to get 1PP, says they get their secondary PP for completing the same tasks.

Master of the Fallen Fortress and We Be Goblins as have been suggested are also good, but only give 1PP. They are better as 2nd or 3rd games to help get to level 2, but after you've already given people the chance to get their 2PP for a Wand of Cure Light Wounds (at least that's what most people buy).

The players get 1 pp for completing the basic exploration, they get the secondary success for achieving a certain amount (3-4, I think) of the individual secondary tasks, one of which is bringing the teacher back alive. (which can be nearly impossible to do if the minotaur gets a good first swing.) fortunately you can still get your 2nd pt even if the plucky hobbit bard doesn't make it.

Grand Lodge 2/5

LazarX wrote:
DrParty06 wrote:
claudekennilol wrote:
DrParty06 wrote:

First Steps: In Service to Lore - it's re-playable has a mix of combat and role play, it's free, gives 2PP & is relatively easy.

After that I'd run The Confirmation - which has a very similar vibe, but is not free. Once you have people who've played a couple intro scenarios, they are a bit less likely to die and then you can start jumping into other scenarios.
Does it give 2pp? I looked at it last night and the only thing I could find about prestige was that it said "they get their prestige point if they complete 3 of 4 tasks." I didn't see anything about prestige other than that.

It does give 2pp. IIRC, the paragraph following the one saying what they need to do to get 1PP, says they get their secondary PP for completing the same tasks.

Master of the Fallen Fortress and We Be Goblins as have been suggested are also good, but only give 1PP. They are better as 2nd or 3rd games to help get to level 2, but after you've already given people the chance to get their 2PP for a Wand of Cure Light Wounds (at least that's what most people buy).
The players get 1 pp for completing the basic exploration, they get the secondary success for achieving a certain amount (3-4, I think) of the individual secondary tasks, one of which is bringing the teacher back alive. (which can be nearly impossible to do if the minotaur gets a good first swing.) fortunately you can still get your 2nd pt even if the plucky hobbit bard doesn't make it.

When I was playing the minotaur crit the bard before her tactics kicked in to run away.. But overall we just had too many players for the confirmation which made the combats way too easy/not fun. Some players didn't even get to act.

Silver Crusade 4/5

Kerney wrote:

Not mentioned yet--

Godsmarket Gamble
Pallid Plague
Murder on the Throaty Mermaid

I'll disagree on the Pallid Plague. I like the adventure, but it's very skill heavy, and level 1 characters just don't have enough skills yet. I'd suggest waiting until the PCs are level 3 or 4, so they have enough skills to pull off the challenges.

Grand Lodge 4/5

I would tend to advise against Godsmarket Gamble.

Spoiler:
Given a Ranger with Favored Enemy, the high ground, and tactics to target, with extreme prejudice, any obvious divine PC, that can easily spell, at first level, a dead PC.

Grand Lodge 2/5

kinevon wrote:

I would tend to advise against Godsmarket Gamble.

** spoiler omitted **

I'm actually playing that one Friday.

After going back and seeing that first steps does give 2pp, I've decided to go with that one. I went through the whole doc and think it'll work out pretty well. It has less combat that I would have liked, but I think there's enough of everything in there to suit everyone.

Grand Lodge 4/5

claudekennilol wrote:
kinevon wrote:

I would tend to advise against Godsmarket Gamble.

** spoiler omitted **

I'm actually playing that one Friday.

After going back and seeing that first steps does give 2pp, I've decided to go with that one. I went through the whole doc and think it'll work out pretty well. It has less combat that I would have liked, but I think there's enough of everything in there to suit everyone.

2-4 out of 5 encounters is insufficient combat?

First Steps:
No combat with Guaril, but a pretty much unavoidable one in the warehouse he sends you to.
No combat with Ollysta, but some groups wind up beating up Auntie Baltwin, for some reason. Heck, last time I played, that happened, and I am still not sure why we attacked her... Or adopted her former familiar, either...
No combat, but an interesting puzzle, with Amenopheus, although it is possible to turn one of the traps into a minor combat encounter.
An avoidable combat, but one of the more interesting ones if it happens, for the encounter with Zarta.
And, of course, another unavoidable combat on the way back to the Lodge with your gleanings, as you get ambushed by the greedy party.

Grand Lodge 2/5

kinevon wrote:
claudekennilol wrote:
kinevon wrote:

I would tend to advise against Godsmarket Gamble.

** spoiler omitted **

I'm actually playing that one Friday.

After going back and seeing that first steps does give 2pp, I've decided to go with that one. I went through the whole doc and think it'll work out pretty well. It has less combat that I would have liked, but I think there's enough of everything in there to suit everyone.

2-4 out of 5 encounters is insufficient combat?

** spoiler omitted **

I like the tactics and interactions in combat. If I were to pick something for just me I'd just run a straight up dungeon. But I figure the people I'm running it for would appreciate something more well-rounded.

Shadow Lodge 1/5

Only time I had problems with Godsmarket was when I ran a party with without ranged weapons. As for Kinevon's concern

Spoiler:
once said character is down and bleeding out, shouldn't she turn to other foes, leaving time for others to stablize/heal. Who doesn't carry a wand of CLW?

P.S. Like that your placing the groups taste above your own taste.

Grand Lodge 4/5

Kerney wrote:

Only time I had problems with Godsmarket was when I ran a party with without ranged weapons. As for Kinevon's concern ** spoiler omitted **

P.S. Like that your placing the groups taste above your own taste.

Spoiler:
It is easy, at low tier, for one hit to kill.

1d8+2, x3 on a crit, +2 to hit and damage if the target is human.

High tier, too, can prove dangerous.
1d8+3, x3 on a crit, +4 to hit and damage against humans, +2 against elves. First shot in a round where she can do a full round attack will be two arrows on a hit, potentially doing 4d8+28 on a crit against a human target.

Cleric is a d8, so:
1st level: 8 +2 (Con) +1 (FCB) +3 (Toughness) = 14 hit points
Arrow crit: 3d8 + 6 (base) +6 (human) = 21 points of damage, average
-7, bleeding, DC 10-2+7= 15 to stabilize
5th level: 8+4*5 +2*5 (Con) +5 (FCB) +5 (Toughness) = 48 hit points
1st arrow crit: 4d8 + 12 (base) + 16 (human) = 46 points of damage, average, giving the iterative or Rapid Shot attack to run another 1d8+7 points of damage in.

And, of course, the crit could happen on a later shot, so the target has less hit points left when the crit lands... Even in low tier, she has Rapid SHot for two attacks a round...

Shadow Lodge 5/5

Silbeg wrote:
The Confirmation is just... amazing.

If I had a heart, this would warm it.

Dark Archive

My first was hall of the flesh eaters, but i've been told that "Master of the fallen fortress" is wonderful for new players.

Dark Archive 5/5 *

I would recommend:

the confirmation - made for entry lvl society to be members
Frozen fingers at midnight
tide of morning
prince of augustana
hydras fang

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