| BargainingWithYawgmoth |
Hi everyone I've decided to take the leap and go to my first Pathfinder game at my LGS with a couple of friends. I would love to know some of the table etiquette so I can make a good impression, now I know some of the basics like don't stink, don't talk over the GM and keep your turns at a reasonable pace. The only Role Playing Game I've ever played is a short 4e dungeon crawl with some friends. Thanks so much for any help!
Landon Winkler
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Etiquette-wise, it'll be very similar to 4e. It really does mostly come down to the basics, but here are some random thoughts:
Double-check with the GM if there's anything he or she expects as soon as you can. Even if there isn't anything in particular, it'll make a good impression.
If you're creating characters in advance, keep your story options open and don't bet on the party needing a certain combat role.
Also, if you're creating them in advance, check with the GM to see what sources they want you to use. Some GMs are firmly "Core Rulebook only," others will let you use everything on the PRD.
If you're creating characters at the table, talk to everyone else and try to work your character in with theirs, both in terms of story and combat roles.
Depending on the store, they may have their own etiquette. A lot of stores sell snacks to help cover cost, so I'd only eat outside food if they don't (and then only after doublechecking with the GM or owner).
Also on the store, it pays to know the hours and how they enforce those on people playing. Some places will just stay open, others will lock the doors, and others will kick people out when the closing time comes and there are players in back.
Especially if they don't sell food, when you start getting Pathfinder books, I'd grab them there (or order them through the store if they don't have them on hand). It'll be a bit pricier than Amazon, but part of that is paying for your place to play.
Cheers!
Landon
Landon Winkler
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It is a Pathfinder Society game and I'm just going to being playing a premade character the GM already has I'll probably play Cleric or a healer of some sort. The session should only last about an Hour and a Half since I will be playing with the owner and the store closes at 8.
For PFS games, there are some additional requirements when you start creating characters. But it sounds like you don't have to worry about those for your first session.
Hope you have a good time :)
Cheers!
Landon
| The 8th Dwarf |
Don't "help" other players with their characters or "how they should play" unless asked by the other player. Even then just offer options and advice don't tell them that they have to do something.
I have seen many posts where people starting out are overwhelmed by people pointing out what they should have done when creating their character and what their characters should do in a situation.
This can be off putting for female players, because despite your good intentions it comes across as patronising.
| BigNorseWolf |
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Its regular gaming ettiquite. You'll be fine.
Game starts at 7
6:55 people start to trickle in
Folks eat, gossip, get settled in.
7:15 Geek soduku! People finalize how many people they have for which table. The veterans will then decide who's playing what character, trying to balance out levels, tiers, and party composition. The DM desperately tries to sneak in one more reading of he scenario
7:30: people get going. There's a mission briefing that one person will be paying attention to while most players find dice and minis check character sheets, phones,and chronicle sheets to make last minute purchases. You will get a flurry of 5 or six mispronounced names without much clear idea whether drendle drang is a person you're talking to, a place you want to go, or a particularly nasty curse you want to avoid.
You'll have a chance to ask questions, gather information and make knowledge checks to get some idea of what you're in for.
There will be ~ 4 encounters, usually some mooks for one fight, a trap or three, some sort of a skill or social challange, some sort of strong monster thats usually more likely to kill you than the boss, and then a solo or near solo boss fight. These will inevitably involve some "i'm over here he's over there what are you doing how are you searching how does that rule work" while trying to keep the game moving.
The encounters will test adventuring basics. Can you attack at both melee and ranged. Can you deal with swarms and other unusual creature types. Can you deal with damage reduction and incoporeal critters.
10:30 the boss fight starts! Hurrry!
11:05 The dm hurridly signs chronicle sheets and hands them out with a "go ahead fill them out"
Grab stuff get out the door hang out in the parking lot for a bit to come back to reality then head home.
What you should know
Your character is a member of the pathfinder society: the out of game and in game group of murderho..erm.. gentlemen explorer archeologists. This is the excuse to have you all together and adventuring without cramming you all together without descending into cannibalism a bit of backstory you should think about when it comes to your character. WHY are they with these people? "They're paying me" is an acceptable answer, but not neccesarily the most fulfilling.
Go on a pre made adventure. Finish it. Get a chronicle sheet. Usually you get 1 xp. Get 3 xp, level up. Wash rinse repeat.
Confusing things: Tiers and subtiers
A level 1 fighter adventuring with a level 11 fighter would be dead before seeing the first boss. Adventures have ranges that you need to be in to play them. Typically they range from 1-5, 3-7, 7-11. Within that, the DM averages the level of the party and decides on high or low tier, so for example if you're all new and playing the 1-5 , You get a couple of kobolds. If there are enough level 4s and 5s in your group, you'll be fighting kobold fighters and a shaman.
You'll pick it up fast enough, don't worr if you're confused.