Andius
Goblin Squad Member
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Role - Feud and Skirmish Warfare Experts
Alignment - Chaotic Good
Focus - PvP
Settlement - Aragon (CN)
The Sentinels are a group built from the ground up to be as effective as possible at feuds. Our objective is to find causes we feel are worth devoting ourselves to or foes who we feel need to be dealt with, and then inflict as much pain as possible on the opposing side until they either meet our terms of surrender or are battered to the point we no longer view them as a major concern.
Who Should Join The Sentinels?
In short, we are looking for those who want to become dedicated PvPers. This group has the highest standards to join out of every group in PFO. They include training, minimum skill requirements, at least two weeks and 10 hours interaction with members of the group, a voice interview and 25 verified kills through one of our specified methods. We provide all the training and support you will need to pass all our requirements even starting as a complete newb with no PvP experience, but only you can supply the effort, dedication, and persistence we require of all our members.
Members who come in expecting to do anything other than serious PvP are a liability to us. If you're the kind of person who is upset when they regularly and frequently face overwhelming odds, then you aren't cut out to be a Sentinel. If you're the kind of person who gets a rush from constant danger, who dies, and then notes what they did wrong and then uses that knowledge to win next time, we're calling on you to join us. If you're the kind of person to whom surrender is not an option, then you're exactly who we are looking for.
This is an intentionally small and tight-knit group of exceptional players. We know how to make ourselves an unstoppable force in this game. If you have what it takes to be one of us, then we'd love to show you how to become one as well.
What Kinds of Content Do The Sentinels Offer?
First and foremost, feuds. We will constantly be looking for and engaging in feuds that will offer our members as much content as possible while advancing positive causes. We will also be engaging in outpost raids and factional warfare to keep our skills sharp. Our support for PvE and crafting functions will be far more limited unless we find ways to use it to harm our enemies. You are allowed and even encouraged to seek out other companies with whom to engage in this content as anyone may join up to three companies.
Allowed Races and Classes
While we don't specifically prohibit any race or class, there are minimum movement speed and stealth requirements to join, so you'll want to play a race that can move at the desired speed.
In short dwarves, gnomes, and halflings may not be good choices while humans, elves, half-elves, and half-orcs should all be fine. You should also expect that whatever class you play, you'll probably end up in light armor or robes and have to train stealth.
Roleplay
The Sentinels are a group looking to protect the residents and lands of the Echo Woods. While we have no uniforms we generally we wear garb that helps us blend in to our surroundings and all Sentinels share the ability to move swiftly through and fade into the forest.
How Do I Join?
Apply here to start the initiation process.
Andius
Goblin Squad Member
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RANKING STRUCTURE
Initiate - All members of the Sentinels begin and remain at this rank for a minimum of two weeks. This is a trial membership period in which the Sentinels are determining if you have the right mentality and attitude for the group.
Sentinel - After passing your two week trial and meeting our requirements to join, one may reach the rank of Sentinel. Sentinel is considered our primary rank. It offers full membership and a voice in any non-strategic issues that are brought to a vote.
Captain - This our officer rank. It is offered to actively participating Sentinel members who have been with us for no less than two months and displayed competency, dedication, and leadership. Captains are given some measure of authority, especially in specific areas they prove to be strong in such as recruitment, military leadership, or diplomacy. Captains may often be consulted on decisions related to their areas of expertise. For instance, a captain with a strong PvP related background may be consulted on PvP related issues, where a captain strong in diplomacy but not PvP would have no say in such issues unless they also pertained to diplomacy.
High Captain - High captains are the group who hold the largest authority. All major non-time-sensitive issues are brought before them to be put to a vote. At such a time, they may also decide, by a majority vote, which captains are to be brought in on the issue and whether or not the issue is eligible to be voted upon by sentinels. After this decision is made, those members may also cast votes. The vote of a captain counts for three members and the vote of a high captain for five.
There are two specific issues that cannot be passed by less than a two thirds majority vote. The promotion/demotion of a High Captain, and the promotion/demotion of a Captain Commander.
Captain Commander - The Captain Commander may make immediate decisions on any issue if they feel they are time sensitive. The one exception to this rule is the promotion/demotion of a High Captain. Thus the Captain Commander is always kept in check by the will of the High Captains. They may also delegate their authority to any High Captain so that they may act as Captain Commander in their absence.
DIPLOMATIC STANCES
Allied- Support as you would support a member of The Sentinels. Never attack unless part of a mutually agreed upon conflict or in defense of yourself and other allies.
Friendly- This denotes a positive relationship stemming from similar values or favorable past experiences. Members of friendly groups are never to be attacked regardless of flags or reputation unless you have been provided with a strong reason to do so such as defense of self, Aragon, an ally, or another friendly.
Neutral- Neutral targets are to be assumed non-hostile unless their reputation or flags suggest otherwise. In those cases, it is up to the discretion of the Sentinel how to respond.
Wary- This denotes a negative relationship stemming from opposing values or unfavorable past experiences. It is always acceptable to kill members of wary groups in situations that you will not lose reputation for doing so.
Hostile- This denotes extremely negative relationships stemming from values which we highly oppose, very negative past experiences, or open warfare. These players should be killed or harmed in any situation you can do so without losing reputation. Often, we will declare a feud against such groups.
Bluddwolf
Goblin Squad Member
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Good luck with your new endeavor. Aragon is glad to have the Sentinels as a sponsored company and as full citizens of our settlement.
I will work on shifting our forums and advertisements to reflect the more autonomous control found with being a sponsored company.
Happy hunting those slavers and poachers of nature!
* BTW, I love the Werewolf / Lycanthropy addition to the theme of the company. That adds that additional chaotic touch.
Andius the Afflicted
Goblin Squad Member
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The werewolf/lycanthropy theme is less an official part of the sentinels and more of my personal roleplay touch. Think of it like the Dark Brotherhood in Elder Scrolls games. You don't have to be a vampire to join the brotherhood but within it vampires will find fellow vampires and acceptance.
Likewise you do not have to be a werewolf to join The Sentinels but within it werewolves will find fellow werewolves and acceptance.
Nihimon
Goblin Squad Member
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I've added your Company to the Guild Recruitment & Helpful Links list alongside Aragon. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.