| CAHaugen |
Noticed there are no Pin-tree Feats. Decided to Homebrew some up for y'all. Hope you like them. Feel free to modify for personal use.
Improved Pin: "With a powerful kick to Haggard's knee, Jorik buckles Haggard's defenses and slams him to the ground."
Prerequisites: Str +13, Improved Grapple, Improved Trip, BAB +4
Benefit: After you successfully initiate a Grapple, on your next Round if you successfully make a Grapple Check, you may Pin your opponent under your own body weight. You do so by, generally, kicking out one of their legs and slamming them to the ground to climb on top and use your body weight against them. You may only do this to a creature your Size or smaller. When you do this, you may apply any Trip Bonuses, in addition to your normal Bonuses, you have as a CMB when making your attempt to Pin your opponent. Tripping an opponent does not provoke an Attack of Opportunity*.
Normal: You do not apply your Trip Bonuses as a CMB toward Pinning. Pinning may also trigger an Attack of Opportunity.
Author's Notes: According to Core Rulebook Page 199 & this reference document, Pinning does not grant you any special CMBs. Essentially, when you Pin, it's merely your Grapple CMB against their Grapple CMD. That means that Improved Pin allows you to gain at least a +2 to your CMB with Improved Trip, or even more if you have Greater Trip or other aspects which grant you a Trip Bonus.
Attack of Opportunity*: While I know of no rules in which case making a Pin provokes an Attack of Opportunity, it's fair to say it probably does since most other CMs also do. While Pinning is an extension of Grappling, it is also a whole new movement as well. Consider, if you will, the difference between applying a chokehold and an armbar. If you apply a chokehold in real life, to prevent an Attack of Opportunity, you may engage in a stance allowing you to view all opponents or position yourself in such a way that you can shift your opponent into harm's way for you. Conversely, an armbar surrenders you to the ground as well as your opponent. To be absolutely specific, this puts you into the Prone Condition, in which Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC. (Under Pin:. While there is nothing in RAW that states you become Prone, you do lose your Dexterity Bonus. Because of the way these mechanics play out, I wanted to alleviate tension by clearly stating you no longer provoke Attacks of Opportunity while Pinning, regardless of if you would have or not. I'm certain someone would argue that Improved Grapple only applies it's "No AoO" to Grapples, and not Pins - Two different mechanics with two different penalties.
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Greater Pin: "Jorik's raw strength outmatches Haggard's arm as it begins to contort and snap."
Prerequisites: Str 16, Improved Pin, BAB +8
Benefit: When you make a successful Pin, you may deal your choice of 1d4 Strength or Dexterity Damage to your opponent. This is in addition to any attacks you are capable of making. For each Size larger you are than your opponent whom you are Pinning, you increase the damage one step higher.
Normal: Pinning does not, itself, cause any damage.