Defenestration, and You (Grappling Throws)


Homebrew and House Rules


1 person marked this as a favorite.

Its a bit dismaying that the only stated, to my research, method to give your opponent a good toss is via the Ki Throw chain of feats.

While this is fine and dandy for monks, How's a honest working fighter going to chuck the evil priest out the stained glass window for dramatic effect?

Now i found a page of house rules that helped clarify throwing nonstandard objects and offered possibilities of throwing grappled opponents. I modified them a bit to make it a little more reasonable.

This is what i offer for your consumption.

The Check:
An opponent can be thrown so long as they are grappled. The act of throwing an opponent is a move action. An opponent can be grappled and thrown in the same round. A thrown opponent receives a free escape check at +4. Upon success, grapple is broken and the opponent is prone and adjacent to the attacker.

Distance:
Max distance thrown is the difference between Current STR's Lift over head weight and minimum required STR's lift over head weight divided in half in feet.

Example Str 10 req vs str 16 actual
100 lbs - 230=
130/2= 65ft Max distance

The Target:
Throwing your opponent into a square within the range is a ranged attack roll at 5AC. use scatter roll to determine new location but re-roll rolls that exceed max distance.

Throwing the Opponent at specific target, such as another opponent is a Ranged attack roll against the target's AC.

The Opponent is considered having a Range Increment of 5. Include range penalties and thrown weapon perks as necessary.

The Damage:
If the opponent hits an object or another opponent. Both receive fall damage equivalent to distance thrown with a minimum of the unarmed strike damage of thrower.

Other wise the opponent takes half fall damage. This is includes skipping across the ground. The opponent only receives full damage from striking the ground if they are thrown straight into it.

Other variables:
Thrower size for Max Distance
Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16.
Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

Variant throwing(Optional):
Using one arm: Half Max distance.
Giant Swing/Hammer throw: Must have target pinned, Full round action. X2 Range/ 10ft range increment.

Please tell me what you think! Feel free to make suggestions.

Unmodified throwing houserules..

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Defenestration, and You (Grappling Throws) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules