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I should have done this before! The Skinwalker race one to one, except for flavor changes, is a lot like the Shifter race in eberron when it comes to concepts. I used Blood of the Moon before to create the Worgen race out of World of Warcraft. Then the mechanics weren't usually used and a lot of fudging was done to fit the Worgen with the Skinwalkers (the skinwalkers had a cosmetic change, I really should have used the Skinwalkers as a base, and added the better shapechange trait for starters.)
Here is the Skinwalker race from Blood of the Moon:
(10 RP)
All skinwalkers are humanoids with the skinwalker and shapechanger subtypes. They have the same random starting age, aging effects, and random height and weight as a human. Skinwalkers have the following racial traits.
[*}Normal Speed: Skinwalkers have a base speed of 30 feet.
The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as she wants. While in bestial form, a skinwalker takes a -4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.
A skinwalker can return to her humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to her humanoid form then use her shapechange ability again. A skinwalker can shapechange into bestial form a number of times per day equal to 3 + 1/2 her character level. Different skinwalker heritages (see Skinwalker Heritages on page 5) allow skinwalker characters to select from different sets of bestial features.
As you know, the Shifters in (D&D 3.5) Eberron get a number of behavioral traits. Why not use the Skinwalker subraces for them? The traits are: Beasthide, Cliffwalk, Dreamsight, Gorebrute, Longstride, Longtooth, Razorclaw, Swiftwing, Truedive, and Wildhunt.
There are a number of Skinwalker breeds that can translate to these behavioral traits. Werebat, Werebear, Wereboar, Werecroc, Wererat, Wereshark, and Werewolf. Dreamsight becomes a true trait, however.
Conversions:
Wildhunt shifters become the Witchwolves
Reason -- Wildhunt shifters gain the scent ability. and the ability to detect approaching enemies. This is often associated with the Wolf.
Witchwolf Traits:
A Wildhunt shifter gets these new abilities:
Ancestry werewolf
Ability Modifiers +2 Con, -2 I nt (+2 Wis while shapechanged)
Alternate Skill Modifiers Perception, wild empathy
Alternate Spell-Like Ability magic fang 1/day
Bestial Features:
The Beasthide shifter becomes the Coldborn Skinwalker
Reason: The Beasthide shifters gain extra armor. Plus, the Coldborn are probably the hairiest in art.
Coldborn Traits:
A beasthide shifter gets these new abilities as Coldborn:
Ancestry werebear
Typical Alignment LG
Ability Modifiers +2 Con, -2 Cha (+2 Wis while shapechanged)
Alternate Skill Modifiers Climb, wild empathy
Alternate Spell-Like Ability calm animals 1/day
Bestial Features
More later, I want to get your thoughts on these two first.