Unity and PFO


Pathfinder Online


Was sitting here reading through the Unity5 updates, and (of course) thought of PFO.

What version is being used and will it be upgraded to Unity5?

If it is being upgraded, what effects will we see with the new Unity?

Link
http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

Goblin Squad Member

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From yesterday:

Ryan Dancey wrote:
Unity 4 (which we are using) is a 32-bit platform. Unity 5 has been announced and a 64-bit feature set. When and if we migrate to Unity 5 is something not currently on our roadmap.


T7V Jazzlvraz wrote:

From yesterday:

Ryan Dancey wrote:
Unity 4 (which we are using) is a 32-bit platform. Unity 5 has been announced and a 64-bit feature set. When and if we migrate to Unity 5 is something not currently on our roadmap.

Ah thanks.

Been absent (on vacation with spotty internet)

Scarab Sages Goblinworks Executive Founder

We are going to likely convert to Unity 5 when it comes out. While our game doesn't have nearly the depth of system PFO does I will be happy to let you all know how the conversion process goes.

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