Custom Spell Help


Homebrew and House Rules

The Exchange

Hello,
I would like to create a spell that summons ShadowKhan or shadow Ninja/Monks. They don't have to be strong just summon like 1d4+1. Shadowkhan. This is intended to be a round or two of attacks or flanking help that way ninja can hide or use vanish. Would love to see some ideas.


It helps to clarify what you are talking about. What is a shadowkhan?
And depending on your gm, you could just refluff one of the already existing summoning spells.

The Exchange

ShadowKhan are bad guys from the Jakie Chan Adventure cartoon. They are Ninja summoned from shadow. They use unarmed combat and throwing stars as man ways of attacking.

Shadowkhan link.
http://www.google.com/url?url=http://jackiechanadventures.wikia.com/wiki/Sh adowkhan&rct=j&frm=1&q=&esrc=s&sa=U&ei=dRW1U8iQF9iq yATdlIGwCQ&ved=0CBUQFjAA&usg=AFQjCNGrQ3CXLBKx7ZFzxtFN0b4yxVMlsQ

I have looked at the summoning spells and the closet think i could see to do this would be retooling animate dead by casting it with Shadow conjuration. I have never create a custom spell so i don't want to make it too powerful or unblanaced. I would like it to create 1d4+1 "shadowkhan" they would be like a level one monk that is only capable of using flurry of blows or throwing stars. They would have maybe 1d4 hit points each. They would have the shadow walk abliity and shadow weapon. They would stay 1min a caster level or till they are killed or dismissed. When killed they disappear in a puff of shadow like cloud.

I see using they spell for my character that is a level 2 ninja/shadowdancer 3/Wizard 15. He would use the spell to summon the ninja who would then attack as he used shadow walk or vanish trick. This way they could act as a distraction or as flankers. Something to that effect.

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