Let's build a "new" critter: Adferants


Homebrew and House Rules


I took a quick gander about the forums with the search function, and couldn't find what I was looking for, so here goes.

NAME: Adferant
ETYMOLOGY: from the Latin "adfero": to impart, to contribute.
CONCEPT: a hive of inconceivably strange creatures that impart their unique abilities to their kin.

Okay, so I lied a bit - it's not really that new. Sue me. Or wait - don't sue; if they can put a license-free Ersatz-Godzilla in the official books, we can rip stuff too, right? :P

Seriously though; I'd love to hear some ideas how people would go about crafting these magnificent little critters. Intelligent discussions and what not. Build these bad boys from the ground up.
What CR-range would they be? Aberration, magical beast, or something else? How would their mutation-sharing work? At what range? How powerful should each mutation be? There's lots of factors to consider.

Personally, I was thinking a regular base Sliv-aherm, Adferant should be about a CR 5-7 aberration, statistically on the lower fringes of its CR-power-curve; then we could slap on the individual mutations. Depending on the mutation, the Adferant posessing it might increase its CR, but Adferants that receive those powers from their kin don't change in CR. Mutations could work as auras, anywhere from 60 to 100 feet. I would avoid mutations that change ability scores, instead translating those directly to the bonuses they provide.

C'mon, Paizo community - let's do this!


post reserved for creature statistic shenanigans


post also reserved for mutation listings

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