| Bacon666 |
Hey all.
At low level healing can be problematic... Potions and wands can feel expensive, and not all parties got a dedicated healbot. The following buff to the heal skill is my way of dealing. Feel free to use at your leisure...
Long term care:
Normal: at a heal check DC 15 you raise the hp gain from 1/HD to 2/HD.
To this I add:
For each 5 you beat the DC, your patient gains 1 additional HP
Surgery:
A heal check DC 25 can followed at least 1 successful long term care exchange all hp gain to 1 ability damage.
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As stated in the beginning, if you like, feel free to use...
| Rory |
That was part of the intent. I mean, why does the Heal skill as written even exist, if a wand of CLW supersedes it right out of the gate?
You could go further...
Take a round to make a Heal check with target DC as character's current hitpoints. Success equals restoration of +1 hitpoint, but not more than 50% of the character's max.
| Kirth Gersen |
Take a round to make a Heal check with target DC as character's current hitpoints. Success equals restoration of +1 hitpoint, but not more than 50% of the character's max.
Maybe succeed, 1/round, at healing 1 hp, and only up to half max? That's a LOT worse than a wand, in all ways. It's the exact opposite of what the thread proposes.
| Bacon666 |
That was part of the intent. I mean, why does the Heal skill as written even exist,don't a wand of CLW supersedes it right out of the gate?
Prizes... One charge from a wand cost 15gp, where a mundane "doctor" is cheaper (at least in my world)
I don't want skills to be better than magic, but be useful to commoners...
| Rory |
Maybe succeed, 1/round, at healing 1 hp, and only up to half max? That's a LOT worse than a wand, in all ways. It's the exact opposite of what the thread proposes.
I wasn't comparing the heal skill to a wand. I was adding additional functionality to the heal skill.
To quote the OP:
"At low level healing can be problematic... Potions and wands can feel expensive, and not all parties got a dedicated healbot."
Having anyone be able to use the heal skill be able to heal up to half the character's hitpoint for free is a powerful addition to the heal skill.
| Umbranus |
What I could see to buff the heal skill is to allow first aid to give temp hp equal to char 1/HD but capped at the damage dealt.
I would see that in a way as you are still not healed but as the wound has been treated you can, again, take a little bit more of a beating before you go down.
Those temp HP would last 'till the damage is healed or the next bed rest.
Example: a 7th level barbarian gets out of a fight really messed up (lost 34 hp). there is no magic healing available so he, at least, he gets patched up by a comrade. By that he receives 7 temp hp.
His rogue pal, who was only nicked, could get no more than 5 temp hp because that's how many he lost.