| JoeJ |
There's nothing in the rules about giving the player false information if they badly fail a Knowledge check, but realistically it should be possible to remember something incorrectly. Perhaps on a failure by 5 or more? (Yes, I know that requires either rolling secretly or letting the player roll but not telling them the DC.) Thoughts?
| JoeJ |
I figure that combining that with my longstanding habit of treating "official" stat blocks as merely suggestions should make it very hard for players to metagame encounters.
To be fair, though, I would only apply this if the character really can make a Knowledge check. If they don't have the skill and the DC is over 10, then the character doesn't even know enough about the situation to remember anything incorrectly. Sometimes a little knowledge can be more dangerous than none at all!