
Evil Midnight Lurker |

So my group have finally made it through Stolen Land and are about to found their capital, which has me looking at some of the finer details.
I've already ruled that settlement characteristics are solely the province of the GM, though the players may try to influence at least some of them into existence; but there's one that's obviously something that would have to be deliberately planned for and built right from the start, the Planned Community characteristic (Decrease Crime -1, Society -1. Increase Economy +1).
My thinking is to have a delegation of Abadarian priests offer their expert guidance in civic planning (one of the Abadar holy texts is a guide to city building and maintenance, after all), for a small sum of BP and the promise to build at least a shrine to Abadar as space permits. I'm not sure how much BP to charge, though -- any thoughts?