Cerberi- a LE Paladin(esqe) class- suggestions / advice needed


Homebrew and House Rules


Okay so after a long discussion with one of my players who really wants to play a LE Paladin style class. And my adamant refusal to allow a LE Antipaladin. I agreed to try my hand at crafting a LE version of the class (and a CG good one as well but that's a different thread) the following is the first draft of the class.

The initial thought is that the class focuses more on Law than Evil and is particularly focused on a "will to power" theme and enforcing the "strong rule the weak" mentality. As this is primarily a reskin of the Paladin the abilities are mostly adapted from there but with a few twists.

I'm looking for suggestions on how to improve what I have to try and fit this theme.

Cerberi:
Class: Cerberi

Role: Fearsome Knights oath bound in an infernal pact to be the living embodiment of law and the will to power. Their abilities demonstrate the philosophy of might makes right and the rule of the strong over the weak.

Alignment: Lawful Evil
HD: d10

Class Skills: Appraise, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (Nobility), Knowledge (Religion), Profession, Ride, Sense Motive, Spell craft.

Skill Ranks 2 + Int

Level BAB Fort Ref Will Special 1 2 3 4
1 +1 +2 +0 +2 Aura of Law, detect Chaos, smite Chaos 1/day
2 +2 +3 +0 +3 Strength of Law, Touch of Dominion I
3 +3 +3 +1 +3 Aura of Submission, Infernal Health
4 +4 +4 +1 +4 Channel Negative Energy, Smite Chaos 2/day 0
5 +5 +4 +1 +4 Infernal Pact 1
6 +6/+1 +5 +2 +5 Touch of Dominion II 1
7 +7/+2 +5 +2 +5 Smite Chaos 3/day 1 0
8 +8/+3 +6 +2 +6 Master’s Will 1 1
9 +9/+4 +6 +3 +6 Touch of Dominion III 2 1
10 +10/+5 +7 +3 +7 Smite Chaos 4/day 2 1 0
11 +11/+6/+1 +7 +3 +7 Aura of Order 2 1 1
12 +12/+7/+2 +8 +4 +8 Overseer’s Lash 2 2 1
13 +13/+8/+3 +8 +4 +8 Smite Chaos 5/day 3 2 1 0
14 +14/+9/+4 +9 +4 +9 Aura of Malevolence 3 2 1 1
15 +15/+10/+5 +9 +5 +9 Touch of Dominion IV 3 2 2 1
16 +16/+11/+6/+1 +10 +5 +10 Smite chaos 6/day 3 3 2 1
17 +17/+12/+7/+2 +10 +5 +10 Infernal Aura 4 3 2 1
18 +18/+13/+8/+3 +11 +6 +11 Overseer’s Lash 4 3 2 2
19 +19/+14/+9/+4 +11 +6 +11 Smite Chaos 7/day 4 3 3 2
20 +20/+15/+10/+5 +12 +6 +12 Infernal Champion 4 4 3 3

Weapon and Armor Proficiencies: a Cerberi is proficient with all simple and martial weapons, with all types of armor, and with shields (except for tower shields)

Aura of Law (Ex): The power of a Cerberi’s aura of law (see the detect law spell) is equal to her cerberi level.

Detect Chaos (Sp): At will, a Cerberi can use Detect Chaos, as the spell. A Cerberi can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is Chaos, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the Cerberi does not detect Chaos in any other object or individual within range.

Smite Chaos (Su): Once per day, a Cerberi can call out to the powers of law to aid her in her struggle against Chaos. As a swift action, the Cerberi chooses one target within sight to smite. If this target is Chaotic, the Cerberi adds her Charisma bonus (if any) to her attack rolls and adds her Cerberi level to all damage rolls made against the target of her smite. If the target of smite Chaos is an outsider with the Chaotic subtype, an Chaotic-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the Cerberi possesses. Regardless of the target, smite Chaos attacks automatically bypass any DR the creature might possess.
In addition, while smite Chaos is in effect, the Cerberi gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the Cerberi targets a creature that is not Chaotic, the smite is wasted with no effect.
The smite Chaos effect remains until the target of the smite is dead or the next time the Cerberi rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the Cerberi may smite Chaos one additional time per day, as indicated on Table: Cerberi, to a maximum of seven times per day at 19th level.
Strength of Law: At 2nd level , a Cerberi gains a bonus equal to her Charisma bonus (if any) on saving throws.

Touch of Dominion(Su): Beginning at 2nd level a Cerberi can force others to do his will on others with a touch. Each day he can use this ability a number of times equal to ½ his Cerberi level + his Charaisma modifier. As a touch attack the Cerberi can cast charm person with a DC of 10 + ½ his Cerberi level + his Charisma modifier.. At 6th level two uses of Touch of Dominion may be expended to cast charm monster instead of charm person. At 9th level four uses of touch of Dominion may be used to cast Dominate Person. At 15th level eight uses of Touch of dominion may be expended to cast Dominate Monster.

Aura of Submission(Ex): At 3rd level the Cerberi radiates a commanding presence that weakens the will of those around him. All enemies within 10 feet suffer a -2 penalty on all will saves to resist spells with the compulsion subtype. This ability functions only while the cerberi remains conscious, not iif he is unconscious or dead.

Infernal Health(Ex): At 3rd level the cerberi becomes immune to all disease.

Channel Negative Energy (Su): When a cerberi reaches 4th level, he gains the supernatural ability to channel negative energy like a cleric. Using this ability consumes two uses of his touch of domination ability. A cerberi uses his level as his effective cleric level when channeling negative energy. This is a Charisma-based ability.

Infernal Pact (Sp): Upon reaching 5th level, an cerberi receives a boon from his dark patrons. This boon can take one of two forms. Once the form is chosen, it cannot be changed.
The first type of bond allows the cerberi to enhance his weapon as a standard action by calling upon the aid of a fiendish spirit for 1 minute per cerberi level. When called, the spirit causes the weapon to shed unholy light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, flaming, flaming burst, keen, speed, unholy, vicious, vorpal, and wounding. Adding these properties consumes an amount of bonus equal to the property's cost (see Table 15–9 in the Core Rulebook). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The fiendish spirit imparts no bonuses if the weapon is held by anyone other than the cerberi but resumes giving bonuses if returned to the cerberi. These bonuses apply to only one end of a double weapon. An cerberi can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.
If a weapon bonded with a fiendish spirit is destroyed, the cerberi loses the use of this ability for 30 days, or until he gains a level, whichever comes first. During this 30-day period, the cerberi takes a –1 penalty on attack and weapon damage rolls.
The second type of bond allows an cerberi to gain the service of a fiendish servant. This functions as summon monster III, except the duration is permanent and the cerberi can only gain the service of a single creature and that creature must either have the lawful and evil subtypes or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the cerberi gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level.
Once per day, as a full-round action, an cerberi may magically call his servant to his side. This ability is the equivalent of a spell of a level equal to one-third the cerberi's level. The servant immediately appears adjacent to the cerberi. An cerberi can use this ability once per day at 5th level, and one additional time per day for every four levels thereafter, for a total of four times per day at 17th level.
At 11th level, the servant gains the advanced template (see the Pathfinder RPG Bestiary). At 15th level, an cerberi's servant gains spell resistance equal to the cerberi's level + 11.
Should the cerberi's fiendish servant die or be banished, the cerberi may not summon another servant for 30 days or until he gains an cerberi level, whichever comes first. During this 30-day period, the cerberi takes a –1 penalty on attack and weapon damage rolls.

Master’s Will(Ex): At 8th level the cerberi is immune to all charm spells and spell-like abilities.

Aura of Order (Su): At 11th level, a cerberi can expend two uses of her smite chaosl ability to grant the ability to smite chaos to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Chaotic creatures gain no benefit from this ability.

Overseer’s Lash(Sp): at 12th level a cerberi may expend one use of his touch of dominion ability to inflict a crippling condition following a successful melee attack. The following conditions may be selected
• Blinded: The target is blinded for 1 round per level of the cerberi
• Deafened: The target is deafened for 1 round per level of the cerberi
• Paralyzed: the Target is paralyzed for 1 round.
• Stunned: The target is stunned for 1 round per four levels of the cerberi
At 18th level the duration of the effects is doubled.

Aura of Malevolence(Su): at 14th level a cerberi’s weapon is treated as evil-aligned for the purpose of overcoming damage reduction. Any Attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the cerberi is conscious, not if she is unconscious or dead.

Infernal Aura(Su): at 17th level, a Cerberi gains DR 5/chaos and immunity to compulsion spells and spell-like abilities. Each enemy within 10 feet of him suffers a -4 penalty on saving throws against compulsion effects. This ability functions only while the cerberi is conscious, not if he is unconscious or dead.

Infernal Champion(Su): At 20th level a Cerberi becomes the embodiment of the all dominating force of law. His DR increases to 10/chaotic. Whenever he uses smite chaos and successfully strikes a chaotic outsider, the outsider is also subject to banishment, using her Cerberi level as the caster level (his weapon and holy symbol automatically count as objects that the subject hates. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever he channels negative energy to harm it deals the maximum amount of damage possible.

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