No magic p6...


Homebrew and House Rules


Greetings, I currently am developing a p6 game with 7 new base classes and will be allowing characters to purchases feats, gestalt levels, and a few other goodies once they break past 6th level. I need some advice on herbalism and alternative uses for heal skill. I am completely aware of the ramifications of no healing magic etc etc just trying to fish ideas, also, any new class suggestions either 3pp or homebrew? Thanks a million
Artie

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