Thanks GW!


Pathfinder Online

Goblin Squad Member

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For not catering to this kind of playstyle!

Goblin Squad Member

Darcnes wrote:
For not catering to this kind of playstyle!

Greater time spent playing the game will not only improve the character, it will improve the player's skill.

At most GW may try to lessen the impact of it, but it will still be there and it should be to a certain extent.

Goblin Squad Member

The decision to constrain advancement by using an XP over Time system was the first thing that got me really excited about PFO. I'd like to echo Darcnes and add my thanks to Goblinworks for making that decision.

Liberty's Edge Goblin Squad Member

My hope is that they manage to control the 'pace' such that a player who goes to work (or school) five days a week can still 'keep up' with a player who plays the game all day/every day in most respects. Obviously the all day/every day player will have more familiarity with different parts of the map and potentially greater skill with the user interface, but total XP would be the same. That leaves 'merit badges' and other in-game achievements... if those are set so that a 'part time' player (i.e. one who also works) can complete the requirements in about the time that it takes to earn the XP needed to actually implement then they will be able to remain current with the 'full time' players. The full time players will have MORE 'merit badges', but not the XP to do anything with them.

Grand Lodge

I think the only place where players with less time will lack in is 1)Wealth and 2) Accomplishment Badges (Toward rank improvement)

Goblinworks Executive Founder

Nihimon wrote:
The decision to constrain advancement by using an XP over Time system was the first thing that got me really excited about PFO. I'd like to echo Darcnes and add my thanks to Goblinworks for making that decision.

Yeah, that's one of my mandatory conditions to play a sandbox MMO.

Goblin Squad Member

Darcnes wrote:
For not catering to this kind of playstyle!

Pretty funny and so true. People with more money to spend and time to game are going to get ahead even in PFO ,that is ok with me . The PFO xp system looks good. I just hope I don't hate the cash shop, so many mmo's have a horrible store model.

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