Bluddwolf
Goblin Squad Member
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For not catering to this kind of playstyle!
Greater time spent playing the game will not only improve the character, it will improve the player's skill.
At most GW may try to lessen the impact of it, but it will still be there and it should be to a certain extent.
CBDunkerson
Goblin Squad Member
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My hope is that they manage to control the 'pace' such that a player who goes to work (or school) five days a week can still 'keep up' with a player who plays the game all day/every day in most respects. Obviously the all day/every day player will have more familiarity with different parts of the map and potentially greater skill with the user interface, but total XP would be the same. That leaves 'merit badges' and other in-game achievements... if those are set so that a 'part time' player (i.e. one who also works) can complete the requirements in about the time that it takes to earn the XP needed to actually implement then they will be able to remain current with the 'full time' players. The full time players will have MORE 'merit badges', but not the XP to do anything with them.
Notmyrealname
Goblin Squad Member
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For not catering to this kind of playstyle!
Pretty funny and so true. People with more money to spend and time to game are going to get ahead even in PFO ,that is ok with me . The PFO xp system looks good. I just hope I don't hate the cash shop, so many mmo's have a horrible store model.