Magical Pants of Harulakki


Homebrew and House Rules

Liberty's Edge

The Pants have 10(?) charges. Each charge can be used to do any of the following:
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Cargo Pants
The Pants can hold up to 400 pounds of material. All the items stored in the pants must be stowed at the same time (full round action) and retrieved at the same time (move action). The items can be stored indefinitely in the Pants, but the Pants cannot perform any other magical functions while they are carrying cargo.

Parachute Pants
If the wearer of the Pants falls more than 10', the Pants billow out into a parachute. The wearer takes no damage from the fall. The wearer cannot control the activation of this function. The Parachute Pants function is activated when the wearer falls, even if the wearer is unaware of the Pants' magical nature (unless, of course, the Cargo Pants feature is active).

Smarty Pants
As a free action, the wearer of the Pants may expend a charge to add 20 to any Knowledge check. The Smarty Pants feature may be activated before making the check, in which case the wearer can make the Knowledge check untrained. The feature may also be activated after the results of the3 check are revealed.

My Other Pants
("I left it in my other pants.")
As a move action, the wearer may pull any nonmagical item worth up to 1000 gp from the Pants. The item persists for one 1 hour, after which it disappears. Cash and jewels cannot be acquired in this way.

When all the charges have been expended, the pants will still fit any wearer perfectly and take any appearance the wearer wishes.

Liberty's Edge

Forgot one:
Ants in the Pants
The wearer may summon an ant swarm. When summoned, the swarm persists for 5 rounds. The wearer of the Pants cannot control the swarm. The swarm tenaciously attacks the wearer's nearest foe.

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