| Legora |
I was considering adding a Tiny sized race to my home campaign that had advanced technology (Fusion Generators for electricity, Battlemechs (which work out to be medium sized constructs) etc.
Now my question is, how could I reflect the technology advancement in the race creation points? Or even should I?
| MrSin |
Now my question is, how could I reflect the technology advancement in the race creation points? Or even should I?
You could give skilled to skills related to the technology or proficiency in a weapon related to it. You could give them resistances to an type of energy their surrounded by.
Hard to do much more than that though. Something like having mechs isn't something that's a part of your biology.
| Legora |
I guess that's my question. SHOULD advanced technology cost Racial points? What's stopping someone from saying "I'm human, but from the star trek universe and my shuttle crashed in the hills. I have my phaser, tricorder, force field belt" Ok.. a little blown out of proportion but you see my question?
| MrSin |
I guess that's my question. SHOULD advanced technology cost Racial points? What's stopping someone from saying "I'm human, but from the star trek universe and my shuttle crashed in the hills. I have my phaser, tricorder, force field belt" Ok.. a little blown out of proportion but you see my question?
I don't think any of those things are actually part of your race unless everyone in your race has all those things and its impossible for someone to come along and steal them. Proficiency or related skills sure, but otherwise its a bit awkward if someone else wants to use them.
Race points aren't really the best way to measure things either, so sometimes its best to view things without looking at race points and look at what its affects on that race and the world are.