how many original party members made it to the AP conclusion?


Pathfinder Adventure Path General Discussion


I Have got to the end of two APs

In KM everyone made it to the end ( all 7)
In Serpents only 2 out of original 6 have got to the end

Did it effect things if none of your original party made it to the end?

Cheers
John

Sovereign Court

KM, all the originals died except my Bard! :) Lupin made it from start to finish and made an excellent sovereign. 5 players in my group so 4 of them had to bring in a new concept, some a few times.

CC, I was the GM for but we had an opposite experience. All but 1 of the original 5 players made it to the end. Hero points saved certain death probably a dozen times though.


thenovalord wrote:

I Have got to the end of two APs

In KM everyone made it to the end ( all 7)
In Serpents only 2 out of original 6 have got to the end

Did it effect things if none of your original party made it to the end?

Cheers
John

Skull n Shackles 4 for 4.

Rise of the Runelords 4 for 4.

Wrath of the Righteous we're in book 5 and we're 4 for 4 so far.

Way of the Wicked we finished with 2 of the original 4.

FWIW, our GM doesn't like killing characters but prefers to penalize them in some way for foolish actions like losing valuable magic items or suffering some sort of disfiguring or crippling trait. Doesn't mean he or she won't let us die, though.

Deaths are a little more final in our games, and our group tends to play really smart because of it.


Shackled City 5/6
Age of Worms 5/5 (lots of raised characters, though)
Savage Tide 5/7
Legacy of Fire 5/5, but one PC turned against the party in the end
Kingmaker 4/5
Jade Regent 4/5
Curse of the Crimson Throne 5/5

My Shattered Star campaign lost two founding members so far, while my Serpent's Skull party is still going strong.

Sovereign Court RPG Superstar 2011 Top 32

Let's see, I've played in Rise of the Runelords, Carrion Crown (twice), and Kingmaker. I've run Rise of the Runelords, Legacy of Fire, and Serpent's Skull (twice). In all those the only time a character has permanently left a party has been for retirement, not death. Once in the Rise group I was playing with and once in Serpent's Skull. Both times were due to player dissatisfaction with how the character was turning out.

Occasionally death does happen but I run it by the book so it's reasonably easy to fix, generally.

I think the closest anyone has come to "perma-death" was in my second run through of Carrion Crown:

Spoiler:
The party sorcerer got hit with finger of death in Renchurch, which is the middle of nowhere. The rest of our party (paladin, inquisitor, alchemist, rogue cohort) had no access to resurrection. But we had a scroll of planar ally we'd found and kept. The rogue managed (barely!)to UMD the scroll and we paid a noble djinn a bunch of magic items to use a wish to get our sorcerer back. If that hadn't worked we might have been in "new PC" land.


All of them for all 3 APs I GM'd to the end so far. That's what raise dead, resurrection, and reincarnation are for!


Yeah after 9th PF gets very soft

All our deaths where in the 3-7 zone iirc


Rise of the Runelords 4/4
Legacy of Fire 3/5
Carrion Crown 0/6 (party wiped, completed adventure with group of paladins)
Skull and Shackles (4/5)

The Exchange

JR all 4. I did die three times (2 resurrections and one breath of life in the final battle) and one other character died once.

Carrion crown 0. Stopped playing it eventually to start skulls and shackles.

SS, 1 dead in book 1. Book 2 went well but we have taken a break.

Community / Forums / Pathfinder / Pathfinder Adventure Path / General Discussion / how many original party members made it to the AP conclusion? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion