Running Delrium's Tangle... Feedback


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Scarab Sages

First time PFS GMing. I am running Delrium's Tangle in a week, and after reading it there were some ideas I had and wanted feedback:

1). Entering the Maze
Before area 1, they encounter a feral beetle in the passage—but it’s dead; however, they cannot determine that immediately. In the darkness they simply see something in the hallway. Perception checks would not reveal if it is dead or alive. Why? It keeps them off balance and guessing. I don't want swords drawn and spells at the ready every time I lay a map down.

2). Area 1
When they enter the room and search, if a character real rolls poorly, I will have him think that a large rock is a Feral beetle—as the others attack. A bit of chaos.

3). In the Maze Proper
I am creating a map—an infinite loop of corridors, rooms and beetle tunnels—that the PCs can travel in. I will let them know it is only representative of the labyrinth—however, when they fail a Survival check and encounter something, it will be where they are on the map. Although if they are in the beetle tunnels and fail, it’s gonna be beetles.
The tunnels will be crawling only, so no weapons larger than a short sword, and they won’t be able to turn around. So I would imagine there will be a lot of kicking and punching.
Also, I was wondering if adding an oddity or two in the maze was a big no no. No combat encounters, nor anything that would result in someone getting a powerful magic item. But maybe like a like a small fountain, that if looked in (DC) they could understand the maze slightly better gaining a small advantage on their next roll. Or maybe a giant idol that if comprehended (DC) might make a weapon glow or grant darkvision. Give PCs the opportunity to use other skills.
Just seems like the labyrinth is a bit dull.

That’s all.

The Exchange 5/5 RPG Superstar 2010 Top 16

Grymore,

Do yu expect players to use up resources checing the critters you're inserting? Do you expect that the archers might shoot one full of arrows, just to be on the safe side? I think that's at least possible, which means that the party would be expending more resources than they would, otherwise.

Do you think that granting the party darkvision changes up encounters? Bonuses to rolls, as well? I sure do. That bonus to hit might give the fighter an opportunity to hit home with a power attack. That darkvision means the party can drop darkness on an encounter and be at a tremendous advantage.

Everything you're suggesting would be cool in a home campaign. Please run PFS scenarios as written.

Scarab Sages

1). They wouldn't expend any resources. They can shoot and pick up the arrows. The beetle wouldn't attack--there are dead beetles in other locations in the adventure. It is purely window dressing, that they can choose to overreact to or not.

2). Same with a failed perception check, which can mean that either they failed to see what is there, or misinterpret something that isn't there. I am not going to force anything. But a bad roll is a bad roll.

3). That much I get.

Dark Archive 4/5

My GM for this added stuff like that. I didn't shoot any arrows, but a couple of our spellcasters lost a few spells and charges of wands buffing up. He was asked not to do anything of that sort again for the reasons Chris outlines.

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