EvilPaladin
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Hello all,
I come to the House Rules forum to offer a new archetype, as suggested here. The
-A bonus to attack and damage rolls made when sneak attacking equal to 1/2 your level[minimum+1]
-An Increase in your Move Speed[any type of move speed, not just land], equal to 1/2 your levelx5[minimum+5]
-A bonus to Fortitude or Will Saves equal to 1/3 her level[minimum+1]
-Concealment v. a number of foes equal to 1d3+1/4 her level[minimum1d3+1] of her choice.
-Treat any 1 weapon that the Weapon Finesse feat does not apply to as a light weapon for the purposes of the Weapon Finesse feat.
At 6th level, and every 4 levels afterward, she may gain an additional 1 benefit from this ability with a single move action.
When this ability is used to increase move speed, the rogue may also move her new move speed without provoking AoO's as a free action immediately after Move Speed is increased. When this is used to grant Concealment, she may make a stealth check to hide as part of the action to use Strike the Gap. This ability replaces Trapfinding and Trapsense.
Sneak Attack:This ability functions as the rogue ability except as follows:
Whenever the Gap Striker makes only a single attack on her turn against a target who is eligible for Sneak Attack, she may choose to forfeit 1d6 points of damage from her Sneak Attack to increase the number of rounds the target can be sneak attacked by 1. At 6th level, and every 2 levels after that, she may forgo an extra 1 die to increase the time the target is eligible for sneak attack by +1. The target is treated as Flat-footed v. the rogue each round that this ability is used.
Versatile Rogue Talents:Whenever a Gapstriker makes a single attack against an opponent, she may combine a number of different Rogue Talents that modify sneak attack that she possesses equal to the attacks she has through her base attack bonus. This ability replaces her 6th level Rogue Talent.
Rogue Talents:A GapStriker has access to the following rogue talents:
Enhanced Precision: A Rogue with this talent may apply 1/2 the damage from her sneak attack ability to a creature who is immune to Precision Damage. In addition, she may apply 1/2 damage from sneak attack to a creature she is flanking who is immune to flanking. This benefit only applies when the rogue makes a single attack and does not stack with itself.
Vital Sneak: A Rogue with this talent gains the Vital Strike feat. In addition, she may treat 1/2 the dice from her sneak attack ability as part of her weapon's base damage, and multiply it with Vital Strike. She also gains the Improved Vital Strike and Greater Vital Strike feats as soon as she meets the prerequisites. A rogue must be at least 6th level and have the Enhanced Precision rogue talent. She need not meet the prerequisites for Vital Strike.
NOTE:All names used are open for change.
EvilPaladin
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The intent is to make an archetype that is focused more towards doing single-hit damage/effects as opposed to full attacking, to make the Rogue more mobile and able to sneak attack reliably. The name was just something to put as a name, not really supposed to mean much. I was stuck for one so just posted the first thing that came to mind. Flavored as a rogue who has trained to take advantage of gaps in an opponent's defense.
For the cost, I am also considering Strike the Gap replacing Uncanny Dodge and possibly Improved Uncanny Dodge.
To clarify, using Strike the Gap is supposed to be 1 move action regardless of what you use it for. If you are using it to move, you spend 1 action to move your speed+a little more, and if you use it to hide you get concealment automatically.