Eldrad
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Would a fantasy version of your own hometown be a cool idea?
Try this conversion and see what you come up with!
My setting converted Lake Charles, LA into a fantasy city.
https://drive.google.com/file/d/0BzYaSvmA-OpUQ3NHVXRSUG1Bdkk/edit?usp=shari ng
Lake Charlemagne Core Rules
A Pathfinder/3.5 OGL Experiment 2013
Version 2.0
1.Take your current modern city’s population and divide it by 10. This is your fantasy city’s current population. Name it a similar name if it can be. For instance Lake Charles, LA where this campaign started was changed to Lake Charlemagne, New Orleans to Saint Orleans, Alexandria stayed Alexandria because that is just a cool name.
2. Use the standard method for character creation. Standard races and classes unless allowed by the GM. Get some players. Be honest. We may have to go to a 20 pt buy of Attributes, but for now it will be standard 4d6 rolls take away the lowest place them where you want.
3. Now start creating maps based off of real world geography. Use most of your main streets and
waterways. If living in dangerous areas, the cities need to be walled. Many of the bridges can be
replaces by ferry crossings although huge bridges and landmarks should be converted into gigantic
ruins. Add in the demi-human races and their areas. For instance in forested areas and parks add elves
and gnomes. Any rocky areas add Dwarves and such. Don’t forget to add areas where the foul
humanoids live. The world has to be still untamed. Try and contact other gaming groups in other cities
to form more Lake Charlemagne groups. AT one point in time have a war with the other cities or a
huge grand adventure with multiple DMs and Players.
4. We will use the Pathfinder or any other OGL 3.5 rulebooks at first and go from there.
5. Every Player and GM MUST contribute
to the setting by writing up at least a shop or
building in the setting. Yes the players help
write the game making it more theirs.
Remember to not go too far.
6. Other Rules. Time units and Calendar.
There are 365 days in a year. Unless the
players want to write up a special calendar
then we will use the standard earth calendar,
as in days of the week and names of the
month. There will be 365 time units that a
character must spend as he plays. One day
equals 1 time unit. A week is 7 time units.
The starting day of the first official game
will be Jan. the 1st . Year unknown until we
come up with a story.
7. Use all of your old favorite characters
from ages and editions past! If they died then
put them in a graveyard. If the characters are
still alive then convert them or use them as
NPCs. Rehash old villains from games long
ago and have them come back. You could
even have a next generation of players come
back as well.
8. Is Odd Earth a good name for the world?
9. New Skills, Feats, Classes, and Rule Variants in general will be judged very harshly. If your idea is
rejected go rewrite it and then resubmit it. We are not trying to write rules we are trying to create a
setting with the rules as the framework.
10. Any artwork, poetry, and adventures will be used if possible with full credit given to it’s creator.
11. This has to be the campy old school type of gaming mixed with the new rules.
12. None of this setting is set in stone and many parts have been deliberately left out so YOU can add
to the setting!
13. The plan is to have local organized gaming with one system and multiple groups that can add to the
setting. This would also be cool for Convention play.
14. Hopefully this could be expanded to other neighboring cities and huge games could be played like
in the 70s during the dawn of RPGs.