Raltus
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My party has just emerged from the underground all members intact, I am curious as to how people ran the streets of Kenabras.
I was thinking of doing away with all but a few random encounters and making the scripted "special" events the main bread and butter of the city. It gives it more of a desperate feel, people are missing, dead, piles of bodies all over the place, whole sections of the city destroyed or sunken.
I have an idea for an orphanage rescue as well. I just wanted to know how sandbox people made it feel.
Raltus
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Yes I showed them the map as well, I had Anevia and Horgus make rolls to get their bearings and they figured out things were in a relatively straight line. That first demon nearly killed them as they were out of spells and just looking for a place to hunker down. They made it to Black Wing Ruins (we all wanted to call it BWL). Cleared it out now they are resting.
Sprain Ogre
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I rolled random encounters, but made them easy to skip if the party wasn't feeling it. I also just added "encounter-like" flavor text. For example...
"You see a group of 12 humanoids accompanied by a pair of demons striding down the street like they own it."
"You hear what sounds like it might be survivors in the ruins of a near by house. When you investigate the ruined home though, you find that the inhabitants have been dead for days. You continue to hear what might be the sound of crying at the edge of your perceptions until you leave the area."
"There is a small group of refuges being escorted to safety a few blocks down the street by a group of heavily armed mercenaries or crusaders. Before you can get close to them, a [insert potent demons here] teleport into their midst. They slay the handful of protectors, and a number of the refuges and teleport away again. The remaining survivors flee screaming into the ruins."
"You can constantly hear the sounds of screams, sobbing, and the low drone of chanting ringing out at night, and the skies are lit by eerie lights. At times, the night sky looks, off, the stars not where they should be. Or maybe that's just from the haze of smoke..."
Stuff like that. Don't need to have a combat encounter to set the mod. My party went out of their way to swoop up all the refuges/survivors that they could, and got in a few more fights than I otherwise would have thrown at them for it.