| Kaelan Ashenveil |
So some backstory on this is I wanted to create a class for a campaign world where the Judge is the paragon of law and order but doesn't care for the conflict between good and evil, loosely based on the Judges of Ivalice (where I got the class name).
So here it is. Please take a looksie, and tell me what y'all think.
| Kaelan Ashenveil |
I can see Wisdom fitting, however, I saw the charisma being similar to the Paladin/Anti by being a feeling of awe or dread and his force of character fueling his commands.
But Aura of Truth? Replacing... Aura of Courage. Mechanically, would it only be an increase to Sense Motive and/or decrease to Bluff...?
Thank you for the input, by the way :)
| Excaliburproxy |
So some backstory on this is I wanted to create a class for a campaign world where the Judge is the paragon of law and order but doesn't care for the conflict between good and evil, loosely based on the Judges of Ivalice (where I got the class name).
So here it is. Please take a looksie, and tell me what y'all think.
I sort of like it. I like Barnes' suggestion of keying stuff to wisdom too, though.
I think chains of justice is a little weird. It is only once use a day and does not function like other aspects of the class. Does that have some analog in paladin that I don't understand?
I also feel like weight of your crimes could stand to key off of the same pool of points as the command ability (and use like 3 charges). Maybe just go ahead and give him level+cha in command if you go that direction. I sort of think that smite chaos is a little less useful that smite evil for the purposes of most campaigns and lay-on hands is super good so I don't think more uses of that are really too crazy.
| Ciaran Barnes |
Aura of Authority (Su): At 3rd level, a judge exudes a level of authority that makes it difficult for others to lie. Each enemy within 10 feet of him takes a penalty to Bluff checks equal to the judge's level. This ability functions only while the judge is conscious, not if she is unconscious or dead. An enemy that fails a Bluff check against the judge becomes Shaken for 1 round, unless it succeeds on a Will save. The DC of this save is equal to 10 + 1/2 the judge's level + his Charisma modifier.
If you had another "paladin" aura at 8th level or wherever, failure at a Bluff check could result in a more harsh condition. Much like fear, Bluff checks might rarely show up in the game. Depends on the GM.
| Kaelan Ashenveil |
Alright. Thank you very much. I have had internet issues and couldn't upload the revised version yet, but in a nutshell, I have replaced Aura of Courage with Aura of Authority, and replaced Chains of Justice with Geas (Sp) using 3 charges and given Greater Geas at 13th level using 5 charge. They're exactly the same as the spells, except they aren't language dependent, and Lesser Geas affects the judge's HD or less, not 7 flat.
| Ciaran Barnes |
Those sound good. History kind of fits too. One concern: Perception fits thematically, if you image the judge examining evidence, yada yada, but I also think Perception is also handed out as a class skill far too often. So, while I think Sense Motive is pretty important, I'm on the fence about Perception. Its up to you.