1 Time PFS , what scenarios?


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Hi Folks,
i'm going to DM a home session of PFS, and we bought:
Destiny of the Sands—Part 1: A Bitter Bargain
Destiny of the Sands—Part 2: Race to Seeker's Folly
Destiny of the Sands—Part 3: Sanctum of the Sages
because we thik they are the best, now like a DM i'm reading a little bit and i don't think they are appropriate for the first game, so now i want to play:
Intro 1: First Steps—Part I: In Service to Lore
and 2 or 3 other scenarios, any suggestions?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Destiny of the Sands isn't a bad choice for your first games, but it does tie a great deal into some longstanding backstory in the game. The following recommendations are based on what specifically occurs in those scenarios.

First, First Steps 1 is a fun little romp through Absalom that will give you some needed backstory on who the Society is and what it does.

Silent Tide, the first scenario, has a lot of great roleplay opportunities, plus is one of the most epic problems that a low-level party can deal with.

Next, Delirium's Tangle can be an interesting puzzle scenario, with a very memorable final encounter.

The Gods' Market Gamble, often described as CSI: Absalom, is one of the most quintessential Pathfinder adventures and really showcases the sort of stories where the Society really shines.

Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.

Severing Ties is also excellent, although a bit on the deadly side. The first 2 hours are pure gold, with a fantastic bar scene that still stands out in my mind as one of the best non-combat encounters that PFS has to offer.

Finally, Rivalry's End ties up a lot of the loose ends set up by the other scenarios that are listed here. It's easily the weakest of these scenarios, but it is rather important to the game's history.

If you play these scenarios in order, the events of Destiny of the Sands should make a lot of sense. I also recommend giving out the faction missions to your players where the scenario has them. Good luck with your first game! If you have any further questions, please feel free to post. I'm also available if you'd like to ask questions via PM.


Thank You so much

So we are playing like this:

First Steps 1

Silent Tide

Delirium's Tangle.

Gods' Market Gamble

Murder on the Throaty Mermaid

Severing Ties

Rivalry's End

Next Destiny f the Sands 1, 2 or 3.

Is this good?
If it is, we can start to buy them all.

Dark Archive 4/5 ****

1 person marked this as a favorite.

Netopalis, those are some pretty good recommendations. I might throw in Confirmation after First Steps 1 instead of Severing Ties.

Netopalis wrote:
Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.

I told my players it was called "Escort on the Throaty Mermaid... ;)

Grand Lodge 5/5

The Citadel of Flame
Glass River Rescue
The Bloodcove Disguise/ Rescue at Azlant Ridge two part series

1/5

Yeah, I would definitely get The Confirmation in there at or near the beginning, since it is a scenario based around essentially "graduating from pathfinder school", to explain it simply.

Other than that, I would hold off on the Destiny of the Sands series until your players have a better grasp of the world of Golarion and of the history of the Pathfinder Society in general.

I believe I'm in the minority on this opinion, but I very much disliked Destiny of the Sands Pt 1. I began playing PFS early on during Season 4, and at this point have played a decent bit of every previous season, though by no means comprehensively.

I believe I have around 60ish sessions played and about a dozen or so more as a PFS GM. That being said, I was completely bewildered and frustrated by the amount of lore and previous season knowledge that Destiny of the Sands Pt. 1 seemed to require...and how little of it I knew, despite loving the world of Golarion and reading quite a bit about it.

Liberty's Edge 2/5

My usual suggestion is:

1: The Confirmation
1: The Glass River Rescue
1: Bloodcove Disguise
2: Rescue at Azlant Ridge
2: Quest for Perfection 1
2: Quest for Perfection 2
3: Quest for Perfect 3
3: Destiny of the Sands 1
3: Destiny of the Sands 2
4: Destiny of the Sands 3
4: Rivalries End
4: Traitors Lodge

This gets your characters to level 5 where they then have a PLETHORA of scenarios to choose from, 1-5's, 3-7's, and 5-9's.

It also exposes them to a lot of Golarion elements:

The Pathfinder Society itself
Aroden
Inner Sea Mythos
Razmiran
Aspis Consortium
Mawangi Jungle
Azlanti
Tian Xie
Osirion
Season 5 Woes and Travails
The Pathfinder Societies Imperfections


Thank you all, but we already bought all the suggestions from Netopalis.
I'll consider all your other suggestions for future adventures.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I specifically recommended the scenarios that I listed because they tie into Destiny of the Sands. While there are other great low-level adventures, these ones are tied directly to that storyline.

Grand Lodge 4/5

You might also want to consider the The Devil We Know 4 part series, as some of the NPCs in there also tie into the Destiny of the Sands story.


Now i have bought these scenarios, and we re going to play in this order.

First Steps 1

Silent Tide

Delirium's Tangle.

Gods' Market Gamble

Murder on the Throaty Mermaid

Severing Ties

Rivalry's End

Next Destiny of the Sands 1, 2 and 3.

Where can i put the devile we know?

Grand Lodge 4/5

As they happen 4 years before DotS, during Season 1, probably right after Rivalry's end, or just before it. They are 1-7s...

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