
| Chelios | 
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            Hi Folks,
i'm going to DM a home session of PFS, and we bought:
Destiny of the Sands—Part 1: A Bitter Bargain
Destiny of the Sands—Part 2: Race to Seeker's Folly
Destiny of the Sands—Part 3: Sanctum of the Sages
because we thik they are the best, now like a DM i'm reading a little bit and i don't think they are appropriate for the first game, so now i want to play:
Intro 1: First Steps—Part I: In Service to Lore
and 2 or 3 other scenarios, any suggestions?

|            Netopalis 
                
                
                  
                    RPG Superstar 2014 Top 32 | 
 
	
 
                
                
              
            
            Destiny of the Sands isn't a bad choice for your first games, but it does tie a great deal into some longstanding backstory in the game. The following recommendations are based on what specifically occurs in those scenarios.
First, First Steps 1 is a fun little romp through Absalom that will give you some needed backstory on who the Society is and what it does.
Silent Tide, the first scenario, has a lot of great roleplay opportunities, plus is one of the most epic problems that a low-level party can deal with.
Next, Delirium's Tangle can be an interesting puzzle scenario, with a very memorable final encounter.
The Gods' Market Gamble, often described as CSI: Absalom, is one of the most quintessential Pathfinder adventures and really showcases the sort of stories where the Society really shines.
Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.
Severing Ties is also excellent, although a bit on the deadly side. The first 2 hours are pure gold, with a fantastic bar scene that still stands out in my mind as one of the best non-combat encounters that PFS has to offer.
Finally, Rivalry's End ties up a lot of the loose ends set up by the other scenarios that are listed here. It's easily the weakest of these scenarios, but it is rather important to the game's history.
If you play these scenarios in order, the events of Destiny of the Sands should make a lot of sense. I also recommend giving out the faction missions to your players where the scenario has them. Good luck with your first game! If you have any further questions, please feel free to post. I'm also available if you'd like to ask questions via PM.

|            Robert Smythe | 
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            Netopalis, those are some pretty good recommendations. I might throw in Confirmation after First Steps 1 instead of Severing Ties.
Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.
I told my players it was called "Escort on the Throaty Mermaid... ;)

|  Lamontius | 
 
	
 
                
                
              
            
            Yeah, I would definitely get The Confirmation in there at or near the beginning, since it is a scenario based around essentially "graduating from pathfinder school", to explain it simply.
Other than that, I would hold off on the Destiny of the Sands series until your players have a better grasp of the world of Golarion and of the history of the Pathfinder Society in general.
I believe I'm in the minority on this opinion, but I very much disliked Destiny of the Sands Pt 1. I began playing PFS early on during Season 4, and at this point have played a decent bit of every previous season, though by no means comprehensively.
I believe I have around 60ish sessions played and about a dozen or so more as a PFS GM. That being said, I was completely bewildered and frustrated by the amount of lore and previous season knowledge that Destiny of the Sands Pt. 1 seemed to require...and how little of it I knew, despite loving the world of Golarion and reading quite a bit about it.

|     Zach W. | 
 
	
 
                
                
              
            
            My usual suggestion is:
1: The Confirmation
1: The Glass River Rescue
1: Bloodcove Disguise
2: Rescue at Azlant Ridge
2: Quest for Perfection 1
2: Quest for Perfection 2
3: Quest for Perfect 3
3: Destiny of the Sands 1
3: Destiny of the Sands 2
4: Destiny of the Sands 3
4: Rivalries End
4: Traitors Lodge
This gets your characters to level 5 where they then have a PLETHORA of scenarios to choose from, 1-5's, 3-7's, and 5-9's.
It also exposes them to a lot of Golarion elements:
The Pathfinder Society itself
Aroden
Inner Sea Mythos
Razmiran
Aspis Consortium
Mawangi Jungle
Azlanti
Tian Xie
Osirion
Season 5 Woes and Travails
The Pathfinder Societies Imperfections
 
	
 
     
     
     
 
                 
                  
     
	
 