
Xenomorph 27 |

Unfettered Eidolon (13 RP)
Type
Outsider (extraplanar) (+3)
Size
Varies (0)
Base Speed
Varies (0)
Ability Score Modifiers
Homebrew (varies) (0)
Languages
Standard (0)
Racial Traits
Defense Racial Traits
Evasion (+4) Homebrew
Vaires (-)
Feat & Skill Racial Traits
Vaires (-)
Magical Racial Traits
Varies (-)
Offenses Racial Traits
Vaires (-)
Other Racial Traits
Evolution Points (+8) Homebrew
Unusual Body Type (-2) Homebrew
Senses Racial Traits
Darkvision (-)
Unfettered Eidolon Racial Traits
Ability Score Modifiers: Unfettered eidolon have one of four base form: aquatic, biped, quadruped or serpentine. Each base form determines ability scores, speed, and other racial traits.
Unfettered Eidolon: Unfettered eidolon are outsiders with the extraplanar subtype. Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life.
Darkvision: Unfettered Eidolon can see in the dark up to 60 feet.
Evasion (Ex): If an unfettered eidolon is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Evolution Points: Unfettered eidolons have a number of evolution points (RP) you can use to purchase abilities and defenses. An unfettered eidolon starts with 8 RP, your base form counts against this.
Unusual Body Type: At the GM’s discretion, armor may cost unfettered eidolon an additional amount due to their unusual body type. 25% more for Light Armor, 50% more for Medium Armor, 75% more for Heavy Armor. Animal barding may be an alternative.
Languages: Unfettered eidolons begin play speaking Common. Unfettered Eidolons with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Goblin, Gnome, Hafling, and Orc.
Unfettered Eidolon Base Form
Aquatic (4 RP)
+4 Strength, -4 Intelligence: Aquatic unfettered eidolons are strong but they are slow-witted.
Slow Speed: Aquatic unfettered eidolons have a base speed of 20 feet. They have a swim speed of 40 feet.
Bite: Aquatic unfettered eidolons gain a bite attack, dealing damage based on size. The bite is a primary attack, or secondary attack if wielding manufactured weapons.
Amphibious: Aquatic unfettered eidolon are amphibious and can breathe both air and water.
Biped (4 RP)
+4 Strength, -4 Intelligence: Biped unfettered eidolons are strong but they are slow-witted.
Normal Speed: Biped unfettered eidolons have a base speed of 30 feet.
Arms: Biped unfettered eidolon posses a pair of arms and hands.
Claws: Biped unfettered eidolon receive two claws attack. These are primary natural attack, dealing damage based on size.
Legs: Biped unfettered eidolon posses a pair of legs and feet.
Quadruped (4 RP)
+2 Strength, +2 Dexterity, -4 Intelligence: Biped unfettered eidolons are strong and fast but they are slow-witted.
Fast Speed: Quadruped unfettered eidolon have a base speed of 40 feet.
Bite: Quadruped unfettered eidolons gain a bite attack, dealing damage based on size. The bite is a primary attack, or secondary attack if wielding manufactured weapons.
Quadruped: Quadruped unfettered eidolon possess four legs, granting them a +4 racial bonus to CMD against trip attempts.
Serpentine (4 RP)
+4 Dexterity, -4 Intelligence: Serpentine unfettered eidolons are fast but they are slow-witted.
Slow Speed: Serpentine unfettered eidolons have a base speed of 20 feet. They have a climb speed of 20 feet.
Bite: Serpentine unfettered eidolons gain a bite attack with a reach of 10 feet, dealing damage based on size. The bite is a primary attack, or secondary attack if wielding manufactured weapons.
Slapping Tail: Serpentine unfettered eidolon have a tail that they can use to make attacks of opportunity with a reach of 10 feet. The tail is a natural attack that deals damage based on size plus the Strength modifier.
Unfettered Eidolon Evolutions
Amphibious (2 RP): Grow gills, gaining the ability to breathe underwater indefinitely in addition to air.
Arms (1 RP): Grow a pair of arms and hands. The unfettered eidolon must not already have a pair of arms and hands.
Bite (1 RP): Gain a bite attack, dealing damage based on size. The bite is a primary attack, or secondary attack if wielding manufactured weapons.
Burrow (3 RP): Gain a burrow speed equal of 20 feet.
Claw (2 RP): Gain two claw attacks dealing damage based on size. The unfettered eidolon must have arms or legs to take this evolution.
Climb (2 RP): Gain a climb speed of 20 feet.
Energy Attacks (2 RP): Choose one energy type (acid, cold, electricity, or fire). All of the unfettered eidolon's natural attacks deal +1d6 points of damage of this energy type.
Flight (RP): Grows wings, gaining a fly speed of 30 feet with clumsy maneuverability. Special: This evolution can be taken more than once, For each additional 2 RP spent, fly speed increases by 10 feet, and the maneuverability improves by one step.
Gore (1 RP): Gain a gore attack, dealing damage based on size. This is a primary natural attack.
Improved Natural Armor (1 RP): Gain a +1 bonus to natural armor. You must have the Natural Armor evolution before selecting this.
Large (7 RP): Grow to Large size, gaining a +2 size bonus to Strength and a -2 size penalty to Dexterity. You take a -1 size penalty to AC, a -1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to CMD, and a -4 size penalty on Stealth checks. A large unfettered eidolon takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.
Legs (1 RP): Grows a pair of legs and feet. The unfettered eidolon must not already have a pair of legs and feet.
Magical Flight (7 RP): Flies by means of magic, gaining a fly speed equal to its base speed (perfect maneuverability).
Natural Armor (2 RP): Gain a +1 bonus to natural armor.
Powerful Swimmer (1 RP): Receive a +10 foot bonus to swim speed. Special: This evolution can be taken twice. Aquatic unfettered eidolon can only take this once.
Reach (1 RP): The reach of one of the unfettered eidolon's attacks increases by 5 feet. This cannot be taken twice.
Resistance (2 RP): Gain resistance 5 against one energy type (acid, cold, electricity, fire, or sonic).
Secondary Arms (4 RP): Grow two secondary arms that can be used to carry objects. They cannot wield weapons with these arms, but they can retrieve small, stowed objects carried on their persons as a swift action.
Secondary Legs (2 RP): Gain an additional pair of legs and feet, granting a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to base speed. If you are a quadruped unfettered eidolon, you gain an additional bonus to CMD against trip attempts but not a bonus to base speed.
Slam (1 RP): Gains a slam attack, dealing damage based on size. This is a primary natural attack. The unfettered eidolon must have arms to take this evolution.
Slapping Tail (2 RP): Use your tail to make attacks of opportunity with a reach of 10 feet. The tail is a natural attack that deals damage based on size plus the Strength modifier. The unfettered eidolon must have a tail to take this evolution.
Small (0 RP): Shrink your form, gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small unfettered eidolon have a space of 5 feet by 5 feet and a reach of 5 feet.
Sting (1 RP): Gain a sting attack dealing damage based on size. The eidolon must have a tail to take this evolution.
Swim (2 RP): Gain a swim speed of 30 feet.
Tail (1 EP): Grow a long, powerful tail, gaining a +2 racial bonus on Acrobatics checks made to balance on a surface.
Tangling Tentacles (2 RP): Grow tentacles, you can’t attack to cause damage. These wriggling limbs constantly writhe and reach out to tug at and trip adjacent foes. During the creature’s turn, it can make a single trip attack against any adjacent foe as a swift action. It gains a +4 racial bonus on trip attacks made with its tangling tentacles, and if it fails to trip a foe, that creature can’t attempt to trip it in retaliation.
Tiny (4 RP): Shrink even further, gain a +2 size bonus to Dexterity and a –2 size penalty to Strength. Tiny unfettered eidolon gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny unfettered eidolon take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny unfettered eidolon typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny unfettered eidolon typically cannot flank an enemy.
Unfettered Eidolon Feat
Evolution
Bizarre and varied, you continue to evolve and advance on your own, despite the loss of your summoner.
Prerequisite: Unfettered Eidolon
Benefit: You gain an additional 4 (RP) to purchase new evolutions.
Special: You may take this feat once per every four class levels you have attained.

Xenomorph 27 |

Alternate Racial Traits
Dual Mind (Ex): The connection to your summoner was drastically altered rather than severed. The summoner shares the same body, giving a number of unique abilities. You can delegate various actions and physical processes to the individual minds, allowing it to fight with two weapons simultaneously without any penalties. It can also select two favored classes. The telepathic tangle between its twin consciousnesses makes a unfettered eidolon impervious to mind-affecting effects. This trait replaces evasion.

Xenomorph 27 |

Another option
Dual Mind (Ex): The connection to your summoner was drastically altered rather than severed. The summoner shares the same body, giving a number of unique abilities. You can delegate various actions and physical processes to the individual minds. Unfettered eidolon gains Two-Weapon Fighting as a bonus feat, regardless of whether or not you meet the prerequisite. Additionally, a unfettered eidolon qualifies to take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting without meeting the Dexterity prerequisite, though you must qualify in all other ways to take these feats. It can also select two favored classes at first level and gain +1 hit point or +1 skill point whenever you take a level in either one of those classes. The telepathic tangle between its twin consciousnesses grants a +2 bonus on Will saving throws. If affected by an enchantment spell or effect and fails its saving throw, you can attempt it again 1 round later at the same DC; if it succeeds, you are free of the effect (as if you had made the original save). This trait replaces evasion.

Keydan |

Languages - why not add the special outsider languages as bonus languages, instead of those belonging to mortal races?
Also nerfs some base abilities, the race has the potential to super overpowered already, I'd ditch evasion.
Base form Ability modifiers look very exploitable, I'd lower those to your standard +2 to any two of the same kind and -2 to any one other.
And in general everything still need balancing and number-jerking for this to work and be fun in a good way, without breaking the system.