| ezrider23 |
As a player of this Adventure path i'm beginning to find Rise of the Runelords quite frustrating when it comes to treasure and Wealth by level.
Our group is starting the second book soon and only one of our players has a +1 weapon and armor and only 2 have cloaks of resistance +1 we have acquired other items and treasure that can be sold for half value but not nearly enough to purchase items such as magic arms and armor. I could give a full list of stuff we have if needed but...
Has anyone else run into this problem, be ye DM's or players?
How have you dealt with it?
We have a group of 4 on the fast track using the epic point buy and are a tad above level for the first module (2 brand new pathfinder players and 1 who isn't as involved and then me). Three of us are 4th with two of those right near 5th and one player is already 5th. Our DM is doing almost everything strictly as it's written in the module and RAW as far as city size and what not when it comes to buying and selling goods. Using random tables for determining what is available to be purchased. It's all becoming a bit frustrating. I'm not asking for the world but when you are fighting DR creatures and Demons and what not and only one person has Magic it becomes much tougher.
| Mister Fluffykins |
Well, you lot should only be around 4th level right now, if he's running it stricly RAW. Unless I seriously messed up my math somewhere, the Thistletop adventure alone should be worth around:
There's a particularly large helmet made out of bronze and gold in Thistletop - your DM should have given you the full 3000 GP value of it, rather than 1500 GP, because its value is derived from the fact it's plated by precious metals. There are also a lot of gems in Thistletop, and several bejeweled weapons that derive their value not from the weapon itself, but the gems set in them.
You can also make a pretty penny salvaging all the everburning torches and everburning candles from the dungeon. There's a fair number of them. Worst case scenario, sell off some of the magical loot you DID find. There should also be a small wealth of masterwork items, I recall my players making over a thousand gold off those alone.
That alone, with four of you, should put you at ALMOST WBL. Remember that, if you can't sell an item at full value in Sandpoint, you can just go a day or two down the coastline to Magnimar and do so. If your DM refuses to allow you to make the trek, then he's a jerk.
If you've already sold off all the expensive stuff, taking the 800 GP that Sandpoint can offer for them, then well... You've kind of already shot yourself in the foot, albeit unwittingly. Not much to be done, sorry.
| Fenrick Talon |
It would probably be better to bring this straight to your GM rather than asking the boards in order to use forum users' responses as fuel for your argument against your GM. Maybe I'm reading a little bit into it but it seems like you're in disagreement with how your GM is running your game.
I'm running this campaign too. It's loot sparse until the end of chapter 2, and then it flows heavily. Just be patient.