Templar (New Class inspired by 3.5 Warmage)


Homebrew and House Rules

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Templar.

Spell list: A Templar learns spells from the Sorceror/Wizard List, but all spells chosen must deal Hit Point damage.

I want input on the class so far.

What's its power level?

What do you think could be made better or added?

Do you have a suggestion for an Alternate Name in place of Templar?


I as intrigued by your brief post, but confused by the document. I figured I was going to be looking at a divine twist on the warmage, and that is what caused me to click on the link. Thats not what I found.

1) You seem to be setting up a melee class. I see armor proficiency reaching heavy, proficiency in martial weapons, using intelligence in place of strength, spellstrike, etc. The problem is that we've also got a poor BAB, I presume d6 HP, only a good will save, and a way to sacrifice HP for spells. I appreciate versatility, but the templar seems to be confused as to what he can do.

2) Just my opinion, but a medium BAB, fort and will, divine magus or "warmage" would be way more interesting. You could drop the armor restrictions and keep spellstrike.

3) You are using the word "role" where you should be spelling it "roll". A wizard's role is to cast spells, and his enemies roll a saving throw.

4) Since your intent is unclear, please preface the write-up with a paragraph that will help your readers

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I am rewriting it right now. For the record it has a d8 hit die coupled with a moderate BAB and a strongly offensive role.
My idea was honestly more of an Arcane Druid and is still in the design stage.
The name Templar was chosen because Spellsword has such an awful ring to it.

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Ciaran Barnes wrote:

I as intrigued by your brief post, but confused by the document. I figured I was going to be looking at a divine twist on the warmage, and that is what caused me to click on the link. Thats not what I found.

1) You seem to be setting up a melee class. I see armor proficiency reaching heavy, proficiency in martial weapons, using intelligence in place of strength, spellstrike, etc. The problem is that we've also got a poor BAB, I presume d6 HP, only a good will save, and a way to sacrifice HP for spells. I appreciate versatility, but the templar seems to be confused as to what he can do.

2) Just my opinion, but a medium BAB, fort and will, divine magus or "warmage" would be way more interesting. You could drop the armor restrictions and keep spellstrike.

3) You are using the word "role" where you should be spelling it "roll". A wizard's role is to cast spells, and his enemies roll a saving throw.

4) Since your intent is unclear, please preface the write-up with a paragraph that will help your readers

1) There is actually a d8 Hit die, and Moderate (3/4) BAB. The Will save only seemed thematically fitting in conjunction with Magic in the Blood Ability. You sacrifice health for magic and you won't be the best at warding off disease.

2) I thought of a Divine focus but the issue was that I wanted to focus on spells dealing Hit Point Damage.

3)I have to admit that I didn't do much proof-reading.

4) Good idea.


3) *If* you decided to go divine, you could write your own spell list that included some of those juicy attack spells.

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Ciaran Barnes wrote:
3) *If* you decided to go divine, you could write your own spell list that included some of those juicy attack spells.

You know, you've given me some worthwhile input and I may actually try pushing it into to Divine magic. Thanks man.

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