| Pixel Hunter |
I think I already know the answer to this, but let's get it clarified since there was some disagreement (with my wife!) about this one! (And we know how I CAN'T be right in that circumstance...) ;-)
My wife and I started another new campaign with a friend. Picked our characters and built the recommended decks from the book and started Brigandoom! (I swear, the Perils of the Lost Coast scenarios are the most difficult in the game!) Anyway, due to some misadventures (and crap die rolls) we are on the very last turn of the game. There are no more cards in the blessings deck. The only card in Lem's location is the villain. Amiri was covering the only other location to temp close it. So it's all or nothing... defeat the villain or bust.
Lem's character deck is empty. He explores and encounters the villain. Amiri succeeds at temp closing the other location. The villain forces Lem to recharge two cards before the encounter. Lem throws a hail marry and discards his sling and a blessing for the best possible roll. And misses by three and must discard his remaining two cards from his hand.
The villain "escapes" back to the same location and is still the only card. But with no way to explore again, we're done. We lost. Here's where the disagreement comes in:
I say Lem needs to finish his turn, resetting his hand, and consequently dying in the process. My wife things we've lost then and there since there's no possible way to continue, and Lem doesn't need to reset... and die.
In this circumstance, it didn't really matter in the end, as we failed on the very first scenario and decided to just rebuild our decks anyway picking our own (basic) cards instead of using the suggested lists from the book. But this could make a huge difference for anyone playing a much later scenario when things get down to the last turn and players are tempted to play those all-or-nothing hail marry passes.
BTW: I don't know why everyone says the game is too easy. All but one of our games has come down to the wire with a nail-biting victory or simply running out of time. Maybe there's a curse over our house, or all our dice are weighted to roll ones...
| Pixel Hunter |
As I thought. But how do I win this debate with my wife, since wives are always right?
It's kind of like strapping a buttered slice of bread on the back of a cat. The laws of physics dictate that the bread must land butter-side down, and also that the cat must land on its feet! So either the universe implodes, or a cat with buttered bread on its back creates anti-gravity! Both of which break the rules...
3Doubloons
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Simple: The Scenario won't end until the Villain is defeated with nowhere to run to, you need to advance the blessing deck with no cards left or something else makes the scenario end prematurely (e.g. Here Comes the Flood or everyone dying).
Since the villain wasn't defeated and no other effect has ended the scenario, the game is still afoot. Lem must end his turn, reset his hand and die. Then Amiri's turn starts and she can't advance the blessings deck so the scenario ends
| csouth154 |
I probably should have put a ;-) on my last post. I was trying to be funny. You know... the fact that I can't possibly be right when it comes down to a disagreement with my wife. Eh, forget it... I shouldn't quit my day job to become a comedian.
I probably should have put a ;-) on my last post. I was trying to be funny. You know... the fact that I can't possibly be right when it comes down to a disagreement with my wife. Eh, forget it... I shouldn't quit my day job to become a comedian.
Maybe he's not married. I am...so I understand perfectly. :)
Andrew K
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To give a more detailed answer for others, as opposed to saying you have to reset your hand unless you won --
The game ends in two ways (well 3, if everybody dies, but let's not think about that horrid option...). When you defeat the villain and keep him from running, or you have to flip the blessings deck and can't. Since you flip the blessings deck at the beginning of a turn, the previous turn does finish, causing a player death if they can't draw -- even if you would lose due to an empty blessings deck at the beginning of the next immediate turn. No matter how impossible it is to win, if someone is still alive, you finish the turn and begin the next one.