
Rose Meadows |
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Okay, I know normally item creation is forbidden in Pathfinders Society Play rules, but what about Inscribe Magical Tattoo for Tattooed Sorcerer? Is that allowed? I'm confused, because while on this website, Paizo's site, it says feats on pages 10 and 15 of Inner Sea Magic are legal for play, but it also says all magical tattoos for Inscribe Magical Tattoo's page (not exact words on the web page) is legal too, which puzzles me, as Inscribe Magical Tattoo is on page 16. This confuses me. Will somebody please check that info page on Paizo and clear this up for me? Thankyou.

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Pathfinder Campaign Setting: Inner Sea Magic
Equipment: riffle scrolls (any spell augmented by the Silent Spell metamagic feat; price equals the spell's effective level x the caster's level x 25 gp); Feats: all feats on pages 10 and 15; Prestige Classes: A cyphermage replaces any Spell Focus feat for Scribe Scroll as a prerequisite, and may not choose the swift scrivener ability from the list of available cypher lore; the divine scion functions as written; Spells: all spells in chapter 5 except impart mind, and spellscar Other: all magical tattoos on page 16, both the spellscar and outer rifts oracle mysteries on pages 30–31 (the spellscar oracle does not gain access to the eldritch scar, primal mastery, or trigger primal magic event revelations), all archetypes on pages 32–43 except the primalist wizard archetype, with the following restrictions: only elves may be spire defender magi, a tattooed sorcerer may only use her create spell tattoo power during days spent in play (ie. not between scenarios), a vampire hunter inquisitor does not gain the silversmith ability, instead replacing detect alignment with detect undead; the Varisian Pilgrim does not replace her 8th-level domain power with Blessing of the Harrow.
So yes, the ability is allowed, the feat isn't...

Quandary |

Spell Tattoos themselves are not illegal, only taking the Feat is.
Anybody can BUY Magical Tattoos, they just can't Craft them by taking the Feat,
JUST LIKE you can BUY Wondrous Items or Magical Weaponry but can't take the Feats and Craft them yourself.
Tattooed Sorceror doesn't get Inscribe Magical Tattoo (the Crafting Feat), it only gets Varisian Tattoo as a Bonus Feat.
It gets a Class Ability (Create Spell Tattoo) that as a Standard Action, at no cost (different from Feat) can create up to Spell Tattoos per day.
That has no conflict with it not being allowed to take the Feat.

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A spell tattoo is basically a worn scroll, as far as what level they get the ability to create them, well it's written in the archetype as level 7.
A spell tattoo for all intents and purposes behaves exactly like a scroll, except for this: Only the person with the tattoo can activate the tattoo, and you must touch and be able to see the tattoo to activate it.
So if I placed a spell tattoo of Infernal Healing Note: Infernal healing is not actually legal for this ability because it has a material component, with a ring of spell knowledge type 2, cure light wounds would work instead. on the cleric, the cleric could activate it with no problem, because Infernal Healing is on the Cleric's list, but the rogue could not activate the cleric's tattoo if the cleric dropped, because the tattoo is not on the rogue. If the tattoo was on the rogue instead, the rogue could attempt a Use Magic Device check to activate the tattoo, but could use the tattoo on any legal target of her choice, such as the cleric or even the tattooed sorcerer if they were incapacitated.
You would have to expend a spell slot to create the tattoo, however, they do persist over days, and in fact should persist over scenarios, so you could in fact place a tattoo on yourself and carry it over to the next scenario.

Rose Meadows |

A spell tattoo is basically a worn scroll, as far as what level they get the ability to create them, well it's written in the archetype as level 7.
A spell tattoo for all intents and purposes behaves exactly like a scroll, except for this: Only the person with the tattoo can activate the tattoo, and you must touch and be able to see the tattoo to activate it.
So if I placed a spell tattoo of Infernal Healing Note: Infernal healing is not actually legal for this ability because it has a material component, with a ring of spell knowledge type 2, cure light wounds would work instead. on the cleric, the cleric could activate it with no problem, because Infernal Healing is on the Cleric's list, but the rogue could not activate the cleric's tattoo if the cleric dropped, because the tattoo is not on the rogue. If the tattoo was on the rogue instead, the rogue could attempt a Use Magic Device check to activate the tattoo, but could use the tattoo on any legal target of her choice, such as the cleric or even the tattooed sorcerer if they were incapacitated.
You would have to expend a spell slot to create the tattoo, however, they do persist over days, and in fact should persist over scenarios, so you could in fact place a tattoo on yourself and carry it over to the next scenario.
Thanks.