Bugbear / Koblak / Murd / Wikkawak - Homebrew Race


Homebrew and House Rules


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Bugbear = 16 RP
Type
Humanoid (Goblinoid) (0 RP)
Size
Medium (0 RP)
Base Speed
Normal Speed (0 RP)
Ability Score Modifiers
Flexible (+2 Str, +2 Dex) (2 RP)
Languages
Standard (0 RP)
Racial Traits
Feat and Skill Racial Traits
Static Bonus Feat (Intimidating Prowess) (2 RP)
Thuggery (1 RP) (Homebrew) (note- stealth free)
Sneaky (5 RP)
Senses Racial Traits
Darkvision 60 ft (2 RP)
Scent (4 RP)

Variant Racial Types

Koblak = 19 RP
Type
Half Undead (5 RP)
Senses Racial Traits
Darkvision (- RP)

Murd = 19 RP
Magical Racial Traits
Spell-Like Ability, Greater (Gaseous Form) (3 RP)

Wikkawak = 19 RP
Defense Racial Traits
Improved Resistance (Cold 5) (2 RP) (Replaces Static Bonus Feat)
Magical Racial Traits
Spell-Like Ability, Greater (Quench) (3 RP)

Bugbear Racial Traits
+2 Strength, +2 Dexterity: Bugbears are brutal and swift creatures.
Goblinoid: Bugbears are humanoids with the goblinoid subtype.
Medium: Bugbears are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Bugbears have a base speed of 30 feet.
Darkvision: Bugbears can see in the dark up to 60 feet..
Intimidating: Bugbears gain intimidating prowess as a bonus feat at 1st level.
Scent: Bugbears favor a keen sense of smell, gaining the scent ability.
Sneaky: Bugbears gain a +4 racial bonus on Stealth checks.
Thuggery: Intimidate, Perception, and Stealth are class skills for bugbears.
Languages: Bugbears begin play speaking Common and Goblin. Bugbears with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc.

Some bugbears are stillborn, but suddenly wheeze in a sharp intake of breath and return to life a full hour after their dead birth. Forever half-dead, these things, called koblaks, have eyes even larger than their kin and see through walls and over hills. Koblaks are half in our world, half in the next, and they do not die easily. Time refuses to reap them, and some live for centuries.

Koblak Racial Traits
+2 Strength, +2 Dexterity: Koblaks are brutal and swift creatures.
Half-Undead: Koblaks are humanoids with the half-undead and goblinoid subtype.
Medium: Koblaks are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Koblaks have a base speed of 30 feet.
Darkvision: Koblaks can see in the dark up to 60 feet..
Intimidating: Koblaks gain intimidating prowess as a bonus feat at 1st level.
Resist Level Drain: Koblaks take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without any additional saving throws.
Scent: Koblaks favor a keen sense of smell, gaining the scent ability.
Sneaky: Koblaks gain a +4 racial bonus on Stealth checks.
Thuggery: Intimidate, Perception, and Stealth are class skills for koblaks.
Undead Resistance: Koblaks gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Negative Energy Affinity: Koblaks are harmed by positive energy and healed by negative energy. A koblak with the fast healing special quality still benefits from that quality.
Languages: Koblaks begin play speaking Common and Goblin. Koblaks with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc.

In swampy environs or near great rivers, another form of bugbears, called murds, is said to exist. Its fur caked in muddy earth, the thing can turn into sludge-like tar. It’s said a murd fears all serpents and cannot enter a house where a snake is kept as a pet.

Murd Racial Traits
+2 Strength, +2 Dexterity: Murds are brutal and swift creatures.
Goblinoid: Murds are humanoids with the goblinoid subtype.
Medium: Murds are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Murds have a base speed of 30 feet.
Darkvision: Murds can see in the dark up to 60 feet..
Intimidating: Murds gain intimidating prowess as a bonus feat at 1st level.
Sludge: Murds can use a version of the gaseous form spell as a spell-like ability once per day. Murds can turn into viscous mud. When in mud form, a murd can squeeze through any gap water can and can “flow” uphill, against gravity (although it must succeed on Climb checks as normal).The caster level of the spell is equal to character level.
Scent: Murds favor a keen sense of smell, gaining the scent ability.
Sneaky: Murds gain a +4 racial bonus on Stealth checks.
Thuggery: Intimidate, Perception, and Stealth are class skills for murds.
Languages: Murds begin play speaking Common and Goblin. Murds with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc.

In wintry climes, albino bugbears called wikkawaks prowl the glaciers by night, hunting settlers and prowling the frosted roofs of log cabins.

Wikkawak Racial Traits
+2 Strength, +2 Dexterity: Wikkawaks are brutal and swift creatures.
Goblinoid: Bugbears are humanoids with the goblinoid subtype.
Medium: Bugbears are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Bugbears have a base speed of 30 feet.
Darkvision: Bugbears can see in the dark up to 60 feet.
Intimidating: Bugbears gain intimidating prowess as a bonus feat at 1st level.
Arctic Fur: Wikkawak gain resistance 5 to cold energy.
Snuff Out: Wikkawaks can use the quench spell as a spell-like ability once per day. The caster level of the spell is equal to character level.
Scent: Bugbears favor a keen sense of smell, gaining the scent ability.
Sneaky: Bugbears gain a +4 racial bonus on Stealth checks.
Thuggery: Intimidate, Perception, and Stealth are class skills for bugbears.
Languages: Bugbears begin play speaking Common and Goblin. Bugbears with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc.

Bugbear Feats

Smell Fear
You can catch the sour scent of fear on the wind.
Prerequisites: Bugbear.
Benefit: You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense Motive skill checks if the subject has one of the previous conditions or is attempting to cover up their fear in some way.

Scent of Fear
All bugbears smell fear, but some sense it far more keenly than others. These bugbears gain advantages against most foes and prove particularly dangerous against those whose spirits are curdled by terror.
Prerequisites: Smell Fear Feat.
Benefit: You can track by smell and automatically pinpoint the location of opponents by scent alone if they are within 30 feet. In addition, you gain a +2 morale bonus on attack rolls against shaken or frightened opponents, and you can detect them at twice the normal scent range (120 feet, pinpoint at 60 feet). You gain a +2 bonus on all Will saves as long as a shaken or frightened target is in range. You cannot be surprised by anyone who is shaken or frightened within range of your enhanced sense of smell.

Sow Terror
Bugbears are stealthy, and sometimes they use their skill at furtiveness to inspire dread in their prey.
Prerequisite: Bugbear.
Benefit: Anytime you win an opposed Stealth check by 5 or more you might sow terror as a standard action. You do so by scraping your nails slightly on a solid surface, causing a board to creak ever so lightly, or rapping on a window pane. The victim cannot detect the source of the sound and dismisses it as the wind or some other mundane source, but the idea that something might be lurking nearby festers in the victim’s subconscious. The victim must roll a Will save (DC 10 + ½ your character level + your Charisma modifier) or become shaken for 1d4 rounds.


Edit : Wikkawak does not get (Intimidating) Intimidating Prowess. Improved Resistance replaces it.


Bugbears were ok as they were, imho but I defiantly like the koblak idea. I can see many uses for the race as a intermediate baddy in low-med level campaigns.


Yeah. I got all kinds of ideas with goblinoids for making my own module called We Be Goblins Three.


I'm leaning more towards this option for the Murd.

Murd = 16 RP
Feat and Skill Racial Traits
Camouflage (1 RP) (Replaces Sneaky)
Magical Racial Traits
Spell-Like Ability, Greater (Gaseous Form) (3 RP)
Movement Racial Traits
Terrain Stride (Swamp) (1 RP)

In swampy environs or near great rivers, another form of bugbears, called murds, is said to exist. Its fur caked in muddy earth, the thing can turn into sludge-like tar. It’s said a murd fears all serpents and cannot enter a house where a snake is kept as a pet.

Murd Racial Traits
+2 Strength, +2 Dexterity: Murds are brutal and swift creatures.
Goblinoid: Murds are humanoids with the goblinoid subtype.
Medium: Murds are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Murds have a base speed of 30 feet.
Darkvision: Murds can see in the dark up to 60 feet..
Camouflage: Murds receive a +4 racial bonus on Stealth checks in marshes or near rivers.
Intimidating: Murds gain intimidating prowess as a bonus feat at 1st level.
Sludge: Murds can use a version of the gaseous form spell as a spell-like ability once per day. Murds can turn into viscous mud. When in mud form, a murd can squeeze through any gap water can and can “flow” uphill, against gravity (although it must succeed on Climb checks as normal).The caster level of the spell is equal to character level.
Scent: Murds favor a keen sense of smell, gaining the scent ability.
Swamp Stride (Ex): A murd can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a murd normally.
Thuggery: Intimidate, Perception, and Stealth are class skills for murds.
Languages: Murds begin play speaking Common and Goblin. Murds with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc.


This is also a possible option that might speak more to bugbears and the variants.

+2 Strength, +2 Dexterity, -2 Intelligence: Bugbears are brutal and swift creatures but dull witted.

Specialized (+2 Str, +2 Dex, -2 Int) (1 RP)

So that would bring down each on by 1 point.

Bugbear = 15
Koblak = 18
Murd = 15
Wikkawak = 18

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