Bromancy Bloodline (Sorcerer Bloodline)


Homebrew and House Rules

Scarab Sages

So, I started developing this bloodline as a joke with some friends, but I actually started taking it seriously midway through the work. Forgive me, please.

I would like some opinions on this bloodline concerning both its mechanics and its fluff (which need to feel like they belong to a "bro"). I tried to make sure it measures up decently with other bloodlines, but I get the feeling its 1st level Bloodline Power may be too strong, and I'm uncertain as to how I feel about the 15th level power both fluff-wise and mechanically.

I wanted to fit in something concerning drinking, but I couldn't actually think of anything that fit well. Also, I couldn't decide on a 20th level ability, though I was toying with something akin to making the user of this bloodline everybody's BFF with an ability called 'Bromance.' My brain's energy petered out at that point, though.

Again, any and all advice and suggestions are desirable. Thanks beforehand for any and all input!

Spoiler:
The bond you have with your compatriots and extended family is so strong that you derive real, physical strength and magical power from them. Brethren before wenches!

Bromancy Bloodline

Class Skill: Knowledge: Local
Bonus Spells: Moment of Greatness (3rd), Pilfering Hand (5th), Heroism (7th), Telekinetic Charge (9th), Stoneskin, Communal (11th), Heroes’ Feast (13th), Giant Form I (15th), Clenched Fist (17th), Heroic Invocation (19th)
Bonus Feats: Improved Unarmed Strike, Toughness, Iron Will, Improved Bull Rush, Power Attack, Great Fortitude, Combat Casting, Combat Expertise, Swift Aid
Bloodline Arcana: Whenever you deliver your spells through an unarmed strike, a natural melee attack, or a melee touch attack, you may choose to deal additional damage equal to your sorcerer level. This applies even if the spell does not normally deal damage. This bonus damage does not apply when used with conjured or manufactured weapons, though spells or abilities that modify or grant you additional natural attacks may be used in conjunction with this ability.

Bloodline Powers: Your power of Bromancy manifests as increased physical power and the ability to grant boons to your comrades-in-arms.

Brofist (Su) – Starting at 1st level, you may make a single unarmed strike, natural melee attack, or melee touch attack against an enemy as a standard action. You may choose to deal bonus damage as per your Bloodline Arcana as if you are casting a spell through your attack. If this attack hits, you may attempt to Bull Rush your opponent as a free action using your Charisma bonus in place of your Strength bonus. You add ½ your sorcerer level to your CMB when using this ability. If the Bull Rush attempt is successful, your opponent is moved the normal number of squares, but you remain in place. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Awesome Strength (Su) – Starting at 3rd level, you count as one size category larger than your usual size for purposes of determining your CMB, CMD, and what creatures you can attempt combat maneuvers upon (including the Bull Rush action from Brofist). This effect persists when you are polymorphed, and the bonus applies to your new form’s size. At 9th level, you count as two size categories larger. At 15th level, you count as three size categories larger.

Wingman (Su) – A real brother knows when to help a friend take center stage. At 9th level, you gain the ability to do just that. Once per round, when an ally within 30 feet of you attacks an enemy you can see, you may perform the Aid Another action as an immediate action to assist your ally’s attack. Instead of the usual bonus, you give your ally a bonus equal to your Charisma modifier to the attack. Additionally, if the attack hits, it deals bonus damage equal to your sorcerer level. This damage is not multiplied on a critical hit. You can also use this ability to replace your usual Aid Another bonus to skill checks with your Charisma modifier instead. You may use this ability a number of times per day equal to ½ your sorcerer level.

Not Cool, Bro (Su) – At 15th level, you gain permanent spell resistance equal to 10 plus your sorcerer level. Whenever an enemy caster succeeds on a check to overcome your spell resistance, you may force the caster to reroll, taking the new result even if the result is worse for you. This ability may be used three times per day.

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