Concept for a Free-to-Play / New Player Mentor Program


Pathfinder Online

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i am not sure what you mean "bad players"?

if its about their behavior i think most of them they will not like this kind of game.they will propably want to play another good graphics wow clone or something.

if you talking about game knowledge or game skill we will all start as newbies or at most average.

in my game experience i prefer players with good behavior that like the game.this kind of players even if they are noowbies they can be turned to great players easily with good teaching.


My definition of a 'bad player' would be a troll, griefer, exploiter or gold farmer.

All players have different game skills, usually rooted in how they define enjoyment.

My idea of a mentor system would allow new players to have the opportunity to learn the culture of PfO from game vets. It is my understanding that most MMO gamers do not use the game forums.


What is a good player?

Goblin Squad Member

Cirolle wrote:
What is a good player?

Follows the rules. Is friendly and helpful to new players. Doesn't take loss personally. Admits their mistakes so they (and others) can learn from them. Recognizes that other players are human beings with human emotions and treats them with respect.


@Nihimon
i am not sure why is bad to take loss personally.
i found it better than blame the others.
i think that when you lose its better to see what you could do better even if you was doing well, than try to find a weak link among the others.

"follows the rules" what exacly you mean by that?

@Beleriand
i agree that i prefer a game with no trolls no griefers and gold farmers they are anoying as hell.

about exploiters hmm ok i am the type that likes to find exploits and bugs and reports them.
alot people used to blame me for that i reported alot of game breaking exploits in my previous games.
usually people complain and blame me for that.some people got banned but i never reported anyone namely just happen that a gm was monitoring the situation after my report.


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Tolath wrote:

@Nihimon

i am not sure why is bad to take loss personally.
i found it better than blame the others.
i think that when you lose its better to see what you could do better even if you was doing well, than try to find a weak link among the others.

I think you're misunderstanding the meaning. To take something personally is to, well, I'll let The Oracle handle this for me.

Google wrote:
interpret a remark or action as directed against oneself and be upset or offended by it, even if that was not the speaker's intention.

Goblin Squad Member

We need to be able to make a clear line where exploiting is concerned.

As far as I care, anyform of exploiting in-game, so long as it isn't griefing, should be allowed, at least in a mechanics sense. Espionage, intrigue, loans, etc. All these things should be mechanics, and thus will allow for in-game exploitation. Thus it should be up to in-game societies to develop in-game responses to those problems (key word: secret police)

As for out-of-game exploitation of the game: it will be defined by common sense and/or GW. Warn then ban. Pausing in between for verification may not be necessary.


i see.thanx for explanation Cleaver.


No,when i say exploits i dont mean options.i dont like to limited the options of players.

let me give few examples i experienced so far.
-a raid boss that bugs and cant do any action when players use a specific skill.
-a place that you can hit people and monsters and none can hit you back,
exploiting the terain or the graphics.
-a way to bypass game restrictions like unlimited skills,or no timers for certain things.
-mechanics that make you copy a specific type of items.making infinite clones of the protype item.
-use of external programs for botting and other methods that are not allowed by the company running the game.

and more.

things that i consider cheating nothing about loans and things that make the game have more options and more fun.


Yeah, I think there was a bit of confusion about exploits. In general, bad exploits are bugs and things otherwise unintended by the designers.

Goblin Squad Member

Tolath wrote:

@Nihimon

i am not sure why is bad to take loss personally.
i found it better than blame the others.

I think there may be a language-barrier issue happening here.

When I say "take loss personally", I mean "get really upset emotionally when you lose".

Tolath wrote:
"follows the rules" what exacly you mean by that?

I mean, you don't break Goblinworks' rules for the game. If they say "no bots", then you don't use bots.

Tolath wrote:
about exploiters hmm ok i am the type that likes to find exploits and bugs and reports them.

I intend to be very active in this as well with PFO. I've never actively sought out exploits in other games before, but because of the competitive nature of PFO, I think it will be very important to try to keep any one group of players from using an exploit to achieve an unfair advantage. And I think the best way to accomplish that will be to find them myself and report them to the devs as quickly and as quietly as possible.

In Vanguard, I look at it differently. Even before they announced they would be shutting down the servers, I was okay with botting because it didn't give anyone a meaningful competitive advantage over another player with respect to something meaningful. Now that they've announced their shutting down the servers, my only goal is to get as many of my guildies who are still playing to see as much of the game as possible. If that means exploiting the hell out of some aspects of it to get around some of the gating mechanisms, I'm fine with that. The idea of grinding for three months to experience the next tier of a game that's going to be closed in five months is insane.


Actually, I vote we allow bots. Easy targets for us bandits, eh? ;)

Of course, a smart botter would use bots and then guard then with his main, so it'd still be bad. I just ruined my own joke. I'm not even a bandit!


BrotherZael wrote:

As far as I care, anyform of exploiting in-game, so long as it isn't griefing, should be allowed, at least in a mechanics sense

This seems to be the common thinking of most MMOs players, but I believe it is dangerous to the overall health of the game being played. The notion of 'If I can do it, it's OK' is rooted in the desire for self gain and this is almost always to the detriment to the overall community.

I would not consider human manipulation(bad loans, espionage, etc...) to be an exploit. Players can modify their behavior and defend themselves, unforeseen game conditions that are being abused cannot.

Goblin Squad Member

Tolath wrote:

No,when i say exploits i dont mean options.i dont like to limited the options of players.

let me give few examples i experienced so far.
-a raid boss that bugs and cant do any action when players use a specific skill.
-a place that you can hit people and monsters and none can hit you back,
exploiting the terain or the graphics.
-a way to bypass game restrictions like unlimited skills,or no timers for certain things.
-mechanics that make you copy a specific type of items.making infinite clones of the protype item.
-use of external programs for botting and other methods that are not allowed by the company running the game.

and more.

things that i consider cheating nothing about loans and things that make the game have more options and more fun.

right on, right on. I get what you mean. I like how you brought up the idea of the terrain "glitches" and whatnot.


@Nihimon
yep sorry english is not my main language.
but i understand the way you say it now.

about rules i completely agree with you.

i prefer bots and multi logs not to be allowed personally.
ofcourse there is a way to do it with multi windows accounts but that way switching from account to account its not so fast.
and if a person can log 2-3 different game accounts the same time without the use of bots its fine and challenging to play all of them the same time.

bots also can ruin the game economy and the use of them helps alot gold farmers.the xp generation here offers a protection but paying for 100 bot accounts give you a huge advantage in game and maybe a pain for GW when you can generate so much gold that you can pay for 100 accounts and sell the gold for more money and make profit.
bots are something that can be risky in a pvp game but offers alot of exploit options.

a limited number of in game npc bots that you can use for some tasks in game paying coin or store points its a different story.

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