Guided Hand and Inquisitors


Homebrew and House Rules


Guided Hand, as it is written, prevents Inquisitors from taking the feat unless they dip into Cleric or Life Oracle.

How can the prerequisites for this feat be changed with house rules to allow Inquisitors to take it, while still maintaining whatever balance the developers originally intended?

Specifically, removing the Channel Energy class feature requirement entirely is fine as that is something that the classes get automatically anyhow. However, what would be an appropriate feat to replace the Channel Smite feat prerequisite, considering Channel Smite is one of those feats that people either like and make use of, or hate and never use. (Somewhat like Combat Expertise where some people find it useful while others think it's a waste of a feat and only get it because it's a requirement for more useful feats.)


Have it require one of the judgement feats (probably the one that counts you as higher level). That's an equivalent feat, not one that every inquisitor will always take, but a decent amount. And it's still a class specific feat, same as Channel Smite.

But, careful of this one for ranged inquisitors, it allows them to dump dex to 12/14(they'll still want some), pump wis and str and own even easier.

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