Approach to Thistletop's scenario rule with 2 checks?


Rules Questions and Gameplay Discussion


The scenario card's rule of "The difficulty to defeat monsters with the Goblin trait is increased by 1d4." threw us for a loop when we encountered the villain Gogmurt. He has two combat checks to defeat (10 then 12). Do you roll the 1d4 once and add the result to each check, or do you roll separately for each check?


Only roll once per encounter.

Paizo Employee Chief Technical Officer

The rules don't really have anything to say on this matter, but they do tell you this:

Rules: Rolling Dice wrote:
If a card calls for a die roll that affects multiple characters (for example, if it says that each character at a location is dealt 1d4 damage), roll separately for each character.

We should probably make that a bit more generic and have it cover this... so I'd say roll for each check. (But it won't really matter if you just roll once.)


Couldn't that potentially lead to the second check being less difficult than the first? Is that really the intention?


That was a weird card because of the flavor of it(each check was listed as being a different entity, and even the traits on the card being separated by entity). I've always just added the amount to the goblin entity's check, though I suppose there is nothing in the rules to support that decision. Just seemed to fit the flavor.


Joshua Workman 272 wrote:
That was a weird card because of the flavor of it(each check was listed as being a different entity, and even the traits on the card being separated by entity). I've always just added the amount to the goblin entity's check, though I suppose there is nothing in the rules to support that decision. Just seemed to fit the flavor.

I believe you're thinking of Ripnugget and Stickfoot from Attack on Sandpoint. Gogmurt, as I recall, is just a goblin with two combat checks.


csouth154 wrote:
Couldn't that potentially lead to the second check being less difficult than the first? Is that really the intention?

Yeah, you could wind up with a 14 on the first check, and 13 on the second.

I see pros and cons to a single roll vs. two rolls. With a single roll, you could roll a 4 and be stuck with two max checks. On the other hand, you could roll a 1 and get two min checks. Two rolls would give you a range from two min checks to two max checks and everything in-between, including the first check being harder than the second.


Nefrubyr wrote:
Joshua Workman 272 wrote:
That was a weird card because of the flavor of it(each check was listed as being a different entity, and even the traits on the card being separated by entity). I've always just added the amount to the goblin entity's check, though I suppose there is nothing in the rules to support that decision. Just seemed to fit the flavor.
I believe you're thinking of Ripnugget and Stickfoot from Attack on Sandpoint. Gogmurt, as I recall, is just a goblin with two combat checks.

Aye, that I was. carry on.

Paizo Employee Chief Technical Officer

csouth154 wrote:
Couldn't that potentially lead to the second check being less difficult than the first? Is that really the intention?

I don't have a problem with that.


Vic Wertz wrote:
csouth154 wrote:
Couldn't that potentially lead to the second check being less difficult than the first? Is that really the intention?
I don't have a problem with that.

Fair enough. I do think that this should be clarified in the FAQ and in the "Determine the difficulty" phase of a check in the next iteration of the rules.

Paizo Employee Chief Technical Officer

We're going to clarify it in the FAQ and the "Rolling Dice" sidebar. The solution is general, not specific: It applies whenever cards want that sort of thing, not just in the "determine the difficulty" phase.

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